Chronomancer

The Chronomancer is a master of time manipulation and uses this power to gain the upper hand in combat. Their ability to look into and alter the flow of time itself gives them and edge like no other caster.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Mana Affinity [Time], Mana Beam, Detect ManaCommon
2nd+1 SanityHaste, Magic Field, Slow, Message
3rd1d6Increase Speed, Mana Halo
4th+1 IntellectPrestidigitationUncommon
5thRust, Weapon From Time, Wound, Mana Rain
6th+1 Intellect, +1 Constitution, +2 Spell Attack Mana Walk, Mana Ball
7thAbnormal
8th+1 Intellect, +6 Spell AttackArrow of Time
9th+1 Dexterity, +1 Constitution, +1 Intellect, +1 Sanity, +2 Spell Craft1d8Alter Age
10th+1 Intellect, +1 Constitution1d10
11th+1 Intellect, +1 Sanity, +2 Spell Attack, +2 Spell CraftMana Ring, Mana Wall
12th+1 IntellectMana Bolt, Mana Fall, Mana Tentacle
13thMana TrapRare
14th+1 Intellect, +4 Spell Attack, +4 Spell CraftFuture Strike
15th+1 IntellectForesight
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Spell Attack1d12Mana Blast
18th+1 Intellect, +1 SanityErase From Time, Vision of the Past
19th+1 Intellect, +2 Spell CraftStasis, Prophetic Vision
20th+1 Dexterity, +1 Constitution, +1 Sanity, +3 Spell Craft, +20 Spell Attack
Build Point Distribution

Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Time]
SAL: Unlock Common [-5 BP]
Spell: Mana Beam [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13Spell: Haste [-4]
Spell: Magic Field [-2]
Spell: Slow [-4]
Spell: Message [-2]
Ability Score: Sanity [-1]

Level 3
BP: 13
Spell: Increase Speed [-4]
Spell: Mana Halo [-4]
SD: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Spell: Rust
Spell: Weapon From Time [-6]
Spell: Wound [-4]
Spell: Mana Rain [-4]

Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Ball [-4]
Ability Score: Constitution [-1]
Training: Spell Attack [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Arrow of Time [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Alter Age

Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Spell Craft [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Ring [-8]
Spell: Mana Wall [-4]
Skill: Spell Craft [-2]
Training: Spell Attack [-2]
Ability Score: Sanity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Mana Bolt [-8]
Spell: Mana Fall [-6]
Spell: Mana Tentacle [-4]

Level 13
BP: 20
Bonus Spell: Mana Trap
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Future Strike [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Spell Craft [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Foresight [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Soul Split
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]

Level 18
BP: 24
Spell: Erase From Time [-12]
Spell: Vision of the Past [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]

Level 19
BP: 25
Spell: Stasis [-10]
Ability Score: Intellect [+1]
Spell: Prophetic Vision[-12]
Skill: Spell Craft [-2]

Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Spell Craft [-3]