The creation of deities and what powers they have is within the complete power of a Verse Master. A deity can be completely untouchable and beyond all mortal reconciliation or they can be killed, temporary, or extremely advanced aliens that only seem divine to less advanced civilizations. In any case, when a deity is created what kind it is and how they work needs to be established. All deities are automatically considered Divine and have a Divine Bloodline and have their own sets of rules with abilities and traits not accessible to other creatures. However, some of the abilities may over-lap for the sake of creating complete lists.
The Divinity of a deity determines what kind of deity they are. The Divine Domain is essentially whatever the deity is a deity of and is chosen by the Verse Master as part of its divinity.
Archetypes are deities that represent aspects of experience and emotion and are typically symbolic such as love, hate, duality, reflection, art, music, travel, happiness, war, peace, insanity, and more.
Demigods are deities that have access to only small portions of the deity that created them and usually are over subdomains, vague concepts, or even more specific things. For example, a forest deity could have demigods within their forest that are demigods over specific trees within their forest. Or, an archetypal god of war could have demigods who represent certain types of wars or different aspects of war. An archetypal goddess of sadness could have demigods of mourning, parting-friends, divorce, or other forms of sadness and depression.
Eldritch Horrors are deities that defy the natural order of creation and are in a sense an anti-god. For example, an eldritch deity of gravity may oppose or even reverse gravity on whim.
Nature Deities are deities that represent aspects of nature and the natural world such as the sun, the world, rivers, oceans, mountains, forests, and more and typically have an elemental association.
Primal Forces are deities that represent aspects of reality or the forces that control the universe such as space, time, creation, planes, life, death, and more.
Divine Forms are the physical appearances or options for the physical appearances of deities.
Formless is the condition that the deity has no true form but instead exists only as a force, feeling, or projection of what they are the deity of.
Incomprehensible is the condition that the true form of a deity is beyond mortal comprehension or sight. This could mean that mortals can see the deity but can’t comprehend what they are seeing (this could cause psychological damage or even death) or they are entirely unable to see the deity and only experience them as a “voice” from above.
Many Forms is the condition that the deity appears different to different mortals and may or may not have a true form.
Mortal Appearance is the condition that the deity appears to be a mortal with nothing defining it as a deity other than its powers. This can be either because they deity chooses to appear this way or because they were once mortal and ascended to godhood.
Nature Form is the condition that the deity is one with what they represent perhaps literally and therefore appear exactly as what they represent (such as the deity literally being a mountain, a river, or a tree).
Divine Conditions are the abilities, attributes, and special conditions accessible to deities. Any number or combination of these conditions can be selected when creating a deity.
Aged is the condition that the deity does age but only extremely slowly and is capable of dying from age either naturally over extreme amounts of time (millions to billions of years) or when what they are connected to dies (such as a tree dying or being killed or when a river dries up, etc.) and will physically age in appearance.
Ageless is the condition that the deity does not physically age in appearance and always looks the same when it comes to their age (such as constantly an elderly man or young child or middle aged).
Cyclic is the condition that the deity ages and even dies in cycles but is otherwise immortal. This can be done in the form of reincarnation (like a phoenix) or because of what they represent (such as being bound to the cycles of the sun or moon).
Immortal is the condition that the deity will never die from age but it is possible that they still age in appearance.
Timeless is the condition that the deity is unaffected by the effects of time and is effectively eternal and even if killed continues to exist in some form whether by reincarnation or by existing in a diminished form temporarily.
Bound is the condition that the deity is bound to a specific item, location, or time setting and must return their and either can’t be away for too long (or else they become weak or lose powers) or they physically are unable to leave the location themselves.
Divine Whisper is the ability to speak to any creature on any world at any distance as long as they are aware of them. This can be private and unheard by anything except the target or audible and loud to where anyone in the area can hear.
Absolute Control is the condition that the deity has absolute and complete control over their domain.
Borrowed Power is the condition that the deity had limited or partial control over their domain since they borrowed it, are mixed blood, or were created by another deity.
All Seeing is the condition that the deity is able to see everything within their domain at all times.
All Knowing is the condition that the deity knows everything about their domain.
All Present is the condition that the deity is present everywhere within their domain and can respond however they wish.
Divine Right is the condition that the deity has unique or special powers that no other deity or creature has. What this is is entirely up to the Verse Master.
Untouchable is the condition that the deity cannot be harmed physically or magically in any way.
Nothing Hidden is the condition that all truth cannot be hidden from them as True Sight except extending to lies, thoughts, spells, and emotions.
All Powerful is the condition that the deity can cast any spell known to it without restriction, can alter reality within its domain however it wishes, can kill or destroy anything within its domain that can be killed or destroyed and can possibly create anything within its knowledge including wish granting.
Divine Flight is the ability of the deity to fly or levitate at will regardless of its physical appearance.
Divine Image is the ability of the deity to appear however they want physically without restriction and to be any size they wish without restriction.
Bestow Divinity is the ability to turn any other creature into a demigod and chooses what its divine conditions are.
Bless is the ability of a deity to bless a mortal however they wish that is within their power.
Curse is the ability of a deity to curse a mortal however they wish that is within their power.
Bestow Gift is the ability of a deity to give a Divine Gift.
Divine Intervention is the ability of a deity to intervene in a mortal’s life by saving them from death or giving them a bonus of their choosing.
Avatar is the ability of the deity to have or create an avatar that represents them as a mortal.
Heraldry is the ability of the deity to choose champions, oracles, paladins, heroes, or other mortal representatives granting them special powers or abilities that is within the deities domain or power.
Sustained is the condition that the deity does not need to eat, drink, or sleep but can if they so choose.
Divine Sustenance is the condition that the deity does need to eat, drink, or sleep but under unique or specific conditions such as eating souls, drinking Mana, or any other nontraditional sustenance including needing mortals to make sacrifices to the deity or making prayers to them regularly. If the deity does not get the source of its sustenance they begin to wither, lose their divinity, or even die.
Achilles’ Heel is the condition that a deity has a single weak point either physically, spiritually, or in some other form that will kill them such as by special artifacts. They are invincible otherwise or at least cannot be killed otherwise unless the specific method to kill them is complete (special rituals, an actual weak point on them, a special weapon or artifact, etc.). This weak point is determined and outlined by the Verse Master.
Verse Stride is the ability of the deity to traverse to any hyperverse and the multiverses within them that exist in the Verse at will.
Planes Walker is the ability for the deity to traverse to any plane within a single universe.
Divine Ranking System
As far as interactions with morals are concerned, Divine Ranks do not matter. Divine Magic (any spell or ability cast or made by a deity) automatically succeeds against all mortals with no divine ranks. The only exceptions to this are either with Rank 0 Deities, which are still divine and still above mortal levels, or with the Verse Master’s discretion. Since the ranks are only meant for deities interacting with each other, to a mortal a Rank 0 deity is still infinitely beyond them unless the Verse Master decides otherwise.
It is important to remember that Divine Ranks are completely relative and under complete discretion of the Verse Master. The only use of Divine Ranks are for when deities are interacting with other deities and the Verse Master wants to figure out how to calculate stats in relation to other deities. No matter what the “stats” are of a deity, the deity is still beyond mortal reach unless the Verse Master themselves decide otherwise. The ranking system acts exactly like Levels do for mortals and is only used to calculate spells, attacks, abilities, and other important stats in relation to other deities and other deities only.
The Divine Rank places the deity in a relative category. The Ranks between 0 and 20 are Deities that still care bout mortal affairs and interact and possess domains or subdomains. Ranks between 21 and 41 are deities that control whole worlds, galaxies, planes, and even universes and as such care little to nothing about mortal affairs and view lower life forms as completely insignificant and some may not even realize that mortals exist. These beings are controlled almost solely by the Verse Master and are mainly used only for religious lore and background and even Divine Stats may no longer apply to most of them as the will of the Verse Master can be manifested in-game in the form of these deities. However, an Akashii is the direct representative and manifestation of the Verse Master within a campaign’s hyperverse. As such, the Akashii are infinitely above even the highest ranked deity and are on a level of existence all on their own.
How They Work
How exactly a deity gains a new rank or even loses them is under the discretion of the Verse Master. A deity could gain ranks because the Verse Master decided that Deities higher than them elevate them to a higher level of existence. They can also decide that it is based off of how many worshipers the deity has. How the ranks are assigned and how the deities get them is not what is important since they are relative to begin with. Instead they should be used for relating to players the hierarchy of a campaigns Pantheon or to relate them in strength to other deities.
In order to keep the deities balanced and not entirely based off of ranks alone, the domains and subdomains that they rule over is what is most important about them. For example, a Death God can rule entirely over the underworlds and control the spirits of the dead and have sway completely over their life and death but that have no power over the Sun and all its domains because a death god would only have the domain of death and not of the sun unless the death god was a sun god also. This is only an example to relay that the deities, regardless of rank, have little power over other domains. The exceptions to this would be creator and primal gods (ranks over 20) or with the discretion of the Verse Master. An Akashii has ultimate influence over all domains as all domains are within their possession including the deities within them.