Detect Magic

Spell Access Level: Orison
Mana Cost: 0
Potion / Rune / Scroll / Wand: No / No / No / No
Cast Time: 1 Swift Action
Range: Visual
Duration: Concentration

The caster can detect whether something within their visual range is magical or not by the object giving off a slight glimmer hinting at their aura. They cannot discern what type of spell the magic is or how powerful and instead can only determine that magic is present.
Enchanted items have the entire item glow while individual or inactive runes have only the rune glowing. If a spell is active or covers an area of effect, the entire effected area glows to indicate where the spell begins and ends. Only creatures with the “Aura” defensive trait give off a magical glow unless the creature is enchanted, under the effects of an immediate spell, or are constructed of mana themselves such as Eidolons.
The spell can only be used if the caster has the Vision sense and cannot be used with other visual replacement senses such as echo-location, tremor sense, scent, or anything else other than “Vision” itself. Attempting to do so automatically fails. However, the range of the spell does increase if the range of the caster’s vision increases such as by using a telescope or increased senses via spells or technology including artificial or augmented vision.