Spell Access Level: Uncommon
Mana Cost: See Size Chart
Potion / Rune / Scroll / Wand: No / Yes / No / No
Cast Time: 1 Standard Action
Duration: See Description
The caster is capable of moving through the dimensional folds of reality and in doing so, instantly move up to a spot within visual range or that the caster can Scry. In order to travel there, the caster must physically traverse through a gap in dimensions. The caster can bring any targets that they touch including other creatures or Rides. The targets only need to travel the distance required divided by 5, rounding down to the nearest 5 [ex: 30 feet only becomes 5 feet and 100 feet only becomes 20 feet].
The targets can only move up to their Movement Speed in a single round and requires a Move Action but are still considered to be moving when their turn ends. While in the dimensional fissure the targets are immune to Scry and other forms of detection as they no longer exist on the same plane of existence. The target can only go to locations that are unoccupied otherwise the spell fails.
If at any time the targets stop moving or the spell becomes interrupted then the spell fails and all targets return to their starting position or the next available spot if occupied. Targets moving through the dimension must make a Sanity Save equal to the Spell DC or otherwise take 1d4 Sanity damage as they see reality unfold. The amount of MC required to cast this spell depends on the size of all targets traveling combined.
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