Encounter Generator

While Players are traveling and adventuring they will be able to have random encounters. The Verse Master can use the Random Encounter Generator to determine what kind of encounters they come across either while exploring the wilds or when entering a town. These are only meant to be used as guidelines and can be altered at the Verse Master’s discretion. The charts provided are designed to allow the Verse Master to quickly determine the type of encounter by rolling the appropriately sided die.

Encounters

Encounter Type1d6 Rolled
Creature1
Non-Playable Character(s)2
Dungeon3
Event4
Anomalies5
Treasure6

Once the Encounter Type has been determined by rolling a 1d6 die the Verse Master then goes to the appropriate chart to determine the specifics and what happens next. If Creature is rolled then any creature from the Bestiary can be randomly selected or chosen by the Verse Master. Alternatively, the Verse Master can use one of their own custom creatures for the encounter. If Treasure is rolled then any item from Rashid’s Bazaar that the Verse Master approves of can be randomly selected or chosen.

Non-Playable Character(s) Generator

If the Encounter Type chosen is for the Non-Playable Character then the Verse Master can use the NPC Generator to create a unique experience. They can also use an already created custom character they have premade instead. The number of NPCs that are encountered can be determined by rolling a 1d10 or any dice the Verse Master determines to be appropriate for the encounter.

The NPC can be of any Race the Verse Master approves of and can be randomly selected. They can optionally have any Career and Class Template that the Verse Master approves of and can also be determined randomly or specifically selected.

Every NPC will also have a Age Category, Class Status, Emotional State, Condition, and Action that can be selected at random. These are determined by rolling the appropriate die for randomization or can be chosen by the Verse Master.

Age Categories [Optional]
Age Category1d6 Rolled
Child1
Adult2
Middle Aged3
Old4
Elderly5
Chosen by Verse Master6
Class Status [Optional]
Class Status1d4 Rolled
Lower Class1
Middle Class2
Upper Class3
Noble4
Emotional State
Emotional State1d12 Rolled
Bored1
Excited2
Friendly3
Suspicious4
Anxious5
Unfriendly6
Aggressive7
Hostile8
Distressed9
Infatuated10
Distracted11
Preoccupied12
Condition
Condition1d10 Rolled
Lost1
Bandit2
Wounded3
Run Away4
Scam Artist5
Cursed6
Allies7
Needs Assistance8
Traveling9
Exploring10
Action [Optional]
Actions1d10 Rolled
Fishing1
Sleeping2
Camping3
Hunting / Gathering4
On a Date5
Training6
Researching7
Crafting8
Relaxing9
Exercising10

Dungeon Generator

If the Encounter Type chosen is for the Dungeon then the Verse Master can use the Dungeon Generator to create a unique experience. They can also use an already created custom dungeon they have premade instead. What is considered a dungeon depends on the Verse Master and depends on the Time Era. The number of Sections that the dungeon has can be determined by rolling a 1d4 or any dice the Verse Master determines to be appropriate for the encounter. Sections vary depending on the type of dungeon and can include rooms in a building, floors of a tower, chambers of a cave, clearings in a forest, compartments of a ship, or any other divisions the Verse Master may use.

Every Dungeon will also have a Threat Level, Type, and Reward that can be selected at random. These are determined by rolling the appropriate die for randomization or can be chosen by the Verse Master.

Dungeon Type
Actions1d8 Rolled
Burial Site1
Religious Site2
Natural Formation3
Occupied Structure4
Ancient Ruins5
Forsaken Structure6
Camp Site7
Other Worldly Environment8
Rewards
Reward1d20 Rolled
Nothing1
Currency Pieces2
Trade Goods3
Weapons4
Armor5
Accessories6
Basic Items or Clothing7
Potion8
Elixir9
Scroll10
Spell Book11
Wand12
Stave13
Enchanted Item14
Enchanted Weapon15
Enchanted Armor16
Ride or Vehicle17
Cursed Item18
Treasure Map19
Companion20
Threat Level

Creatures can be randomly selected from the Bestiary while NPCs can be generated using the NPC Generator.

Threat Level1d12 Rolled
No Threat1
Neutral Creatures2
Neutral NPC(s)3
Rest Spot4
Friendly Creatures5
Friendly NPC(s)6
Favorable Terrain7
Fortified Rest Spot8
Unfriendly Creatures9
Hostile NPC(s)10
Traps11
Hazardous Terrain12

Events

If the Encounter Type chosen is for the Events then the Verse Master can use the Event Chart to randomly select a type of event that occurs. A list is provided for each Event that can used as a guideline and for recommendations on what type of event takes place. The Verse Master may use any of the listed events or use their own event.

Events Chart
Events1d8 Rolled
Disaster1
Sabbatical2
Caravan3
Festival4
Military Encounter5
Religious Gathering6
Construction7
Flea Market8
Disasters
  • Weather [Severe rain, drought, ice storm, etc.]
  • Geographical [Tremors, land slide, avalanche, etc.]
  • Fire
  • Biological [Diseases and famine]
  • Flooding
  • Curses
  • Haunting
  • Structure failures
  • Vehicle crash

Caravan
  • Military
  • Escort
  • Merchant [Traveling goods, traveling merchants, trains, trucks, ships, etc.]
  • Families
  • Vagabond
  • Nobility
  • Refugees
  • Nomads
  • Hunting party
  • Parade
  • Groups [Circus, Gypsies, Parade, Traveling Performers, Tours, Researchers, etc.]
  • Field Trip
  • Pilgrimage

Festivals
  • Carnival
  • Circus
  • Holidays [Religious, Local, Government, etc.]
  • Parade
  • Concerts
  • Parties [Birthday, Private, Bachelor, Coming of Age, Graduation, etc.]
  • Seasonal celebration
  • Astrological celebrations
  • Exhibitions [Art Galleries, Weapon Shows, Science Fairs, etc.]
  • Ceremonies [Funerals, Christenings, Coronations, Graduations, Weddings, etc.]
Military Encounter
  • Soldiers training
  • Military mission
  • Law enforcement encounters
  • Shoot outs
  • Riots
  • Crowd control
  • Wars or military battles
  • Check stops and points
  • Bounty hunters
  • Assassins
  • Sheriff
  • Militia
  • Rebellion
  • Turncoats
  • Spies
  • Invading military
  • Terrorist attack
  • Quarantine [Lock down, martial law, etc.]
  • Public execution
Religious Gathering
  • Animal sacrifices
  • NPC sacrifices
  • Seances
  • Evangelical preaching
  • Baptisms
  • Crucibles
  • Monastic Displays
  • Charities
  • Idol worshiping
  • Effigies
  • Missionaries
  • Shelters
  • Pilgrimage
  • Caravan
  • Sacred ground
  • Anointing

Construction
  • Detours
  • Demolitions
  • Road work
  • Raising buildings
  • Evacuations
  • Surveying
  • Quarrying
  • Fortifying
  • Irrigation
Flea Market
  • Collectibles
  • Exotic goods
  • Antiques
  • Rare items
  • Rare weapons
  • Rare magical items
  • Black markets
  • Art or aesthetic items
  • Specific items

Anomalies

If the Encounter Type chosen is for the Anomalies then the Verse Master can use the Anomalies Chart to randomly select a type of anomaly that occurs. A list is provided for each Anomaly that can used as a guideline and for recommendations on what type takes place. The Verse Master may use any of the listed anomalies or use their own.

Anomalies Chart
Events1d8 Rolled
Time Traveler1
Rift in Space-Time2
Catastrophic Disaster3
Deities4
Time Traveler
  • From future trying to prevent past event
  • From past touring
  • Stranded time traveler
  • Touring from future
  • Future relative
  • Future self
Rift in Space-Time
  • Portal to past or future
  • Distorted space
  • Slowed or hasted time
  • Strange aging
  • Gate to another world or plane
  • Pocket dimension
  • Extra-planar beings
  • Visions of the future or past
Catastrophic Disaster
  • Meteorite
  • Kaiju attack
  • Major earthquake
  • Volcano eruption
  • Tornado or hurricane
  • Mass extinction event
  • Black hole close approach
  • Continental shift
  • Plague
  • Deities battling
  • Extraterrestrial attacks
  • Ancient evil is reborn
  • Massive military conflict [All out war, nuclear strikes, bomb attack, large scale terrorism, etc.]
  • Tsunami
  • Massive solar flare
  • Power plant meltdown
Deities
  • Beneficial boons
  • Smiting
  • Nature deity
  • Miracles
  • Divine interventions
  • Wish granting
  • Divine retributions
  • Avatars of deities
  • Disguised deity
  • Living or hero deity
  • Blasphemers attempting to kill a deity
  • Crossroad contracts
  • Followers attempting to summon or resurrect a deity