While Players are traveling and adventuring they will be able to have random encounters. The Verse Master can use the Random Encounter Generator to determine what kind of encounters they come across either while exploring the wilds or when entering a town. These are only meant to be used as guidelines and can be altered at the Verse Master’s discretion. The charts provided are designed to allow the Verse Master to quickly determine the type of encounter by rolling the appropriately sided die.
Encounters
Encounter Type
1d6 Rolled
Creature
1
Non-Playable Character(s)
2
Dungeon
3
Event
4
Anomalies
5
Treasure
6
Once the Encounter Type has been determined by rolling a 1d6 die the Verse Master then goes to the appropriate chart to determine the specifics and what happens next. If Creature is rolled then any creature from the Bestiary can be randomly selected or chosen by the Verse Master. Alternatively, the Verse Master can use one of their own custom creatures for the encounter. If Treasure is rolled then any item from Rashid’s Bazaar that the Verse Master approves of can be randomly selected or chosen.
Non-Playable Character(s) Generator
If the Encounter Type chosen is for the Non-Playable Character then the Verse Master can use the NPC Generator to create a unique experience. They can also use an already created custom character they have premade instead. The number of NPCs that are encountered can be determined by rolling a 1d10 or any dice the Verse Master determines to be appropriate for the encounter.
The NPC can be of any Race the Verse Master approves of and can be randomly selected. They can optionally have any Career and Class Template that the Verse Master approves of and can also be determined randomly or specifically selected.
Every NPC will also have a Age Category, Class Status, Emotional State, Condition, and Action that can be selected at random. These are determined by rolling the appropriate die for randomization or can be chosen by the Verse Master.
Age Categories [Optional]
Age Category
1d6 Rolled
Child
1
Adult
2
Middle Aged
3
Old
4
Elderly
5
Chosen by Verse Master
6
Class Status[Optional]
Class Status
1d4 Rolled
Lower Class
1
Middle Class
2
Upper Class
3
Noble
4
Emotional State
Emotional State
1d12 Rolled
Bored
1
Excited
2
Friendly
3
Suspicious
4
Anxious
5
Unfriendly
6
Aggressive
7
Hostile
8
Distressed
9
Infatuated
10
Distracted
11
Preoccupied
12
Condition
Condition
1d10 Rolled
Lost
1
Bandit
2
Wounded
3
Run Away
4
Scam Artist
5
Cursed
6
Allies
7
Needs Assistance
8
Traveling
9
Exploring
10
Action [Optional]
Actions
1d10 Rolled
Fishing
1
Sleeping
2
Camping
3
Hunting / Gathering
4
On a Date
5
Training
6
Researching
7
Crafting
8
Relaxing
9
Exercising
10
Dungeon Generator
If the Encounter Type chosen is for the Dungeon then the Verse Master can use the Dungeon Generator to create a unique experience. They can also use an already created custom dungeon they have premade instead. What is considered a dungeon depends on the Verse Master and depends on the Time Era. The number of Sections that the dungeon has can be determined by rolling a 1d4 or any dice the Verse Master determines to be appropriate for the encounter. Sections vary depending on the type of dungeon and can include rooms in a building, floors of a tower, chambers of a cave, clearings in a forest, compartments of a ship, or any other divisions the Verse Master may use.
Every Dungeon will also have a Threat Level, Type, and Reward that can be selected at random. These are determined by rolling the appropriate die for randomization or can be chosen by the Verse Master.
Dungeon Type
Actions
1d8 Rolled
Burial Site
1
Religious Site
2
Natural Formation
3
Occupied Structure
4
Ancient Ruins
5
Forsaken Structure
6
Camp Site
7
Other Worldly Environment
8
Rewards
Reward
1d20 Rolled
Nothing
1
Currency Pieces
2
Trade Goods
3
Weapons
4
Armor
5
Accessories
6
Basic Items or Clothing
7
Potion
8
Elixir
9
Scroll
10
Spell Book
11
Wand
12
Stave
13
Enchanted Item
14
Enchanted Weapon
15
Enchanted Armor
16
Ride or Vehicle
17
Cursed Item
18
Treasure Map
19
Companion
20
Threat Level
Creatures can be randomly selected from the Bestiary while NPCs can be generated using the NPC Generator.
Threat Level
1d12 Rolled
No Threat
1
Neutral Creatures
2
Neutral NPC(s)
3
Rest Spot
4
Friendly Creatures
5
Friendly NPC(s)
6
Favorable Terrain
7
Fortified Rest Spot
8
Unfriendly Creatures
9
Hostile NPC(s)
10
Traps
11
Hazardous Terrain
12
Events
If the Encounter Type chosen is for the Events then the Verse Master can use the Event Chart to randomly select a type of event that occurs. A list is provided for each Event that can used as a guideline and for recommendations on what type of event takes place. The Verse Master may use any of the listed events or use their own event.
Events Chart
Events
1d8 Rolled
Disaster
1
Sabbatical
2
Caravan
3
Festival
4
Military Encounter
5
Religious Gathering
6
Construction
7
Flea Market
8
Disasters
Weather [Severe rain, drought, ice storm, etc.]
Geographical [Tremors, land slide, avalanche, etc.]
If the Encounter Type chosen is for the Anomalies then the Verse Master can use the Anomalies Chart to randomly select a type of anomaly that occurs. A list is provided for each Anomaly that can used as a guideline and for recommendations on what type takes place. The Verse Master may use any of the listed anomalies or use their own.
Anomalies Chart
Events
1d8 Rolled
Time Traveler
1
Rift in Space-Time
2
Catastrophic Disaster
3
Deities
4
Time Traveler
From future trying to prevent past event
From past touring
Stranded time traveler
Touring from future
Future relative
Future self
Rift in Space-Time
Portal to past or future
Distorted space
Slowed or hasted time
Strange aging
Gate to another world or plane
Pocket dimension
Extra-planar beings
Visions of the future or past
Catastrophic Disaster
Meteorite
Kaiju attack
Major earthquake
Volcano eruption
Tornado or hurricane
Mass extinction event
Black hole close approach
Continental shift
Plague
Deities battling
Extraterrestrial attacks
Ancient evil is reborn
Massive military conflict [All out war, nuclear strikes, bomb attack, large scale terrorism, etc.]
Tsunami
Massive solar flare
Power plant meltdown
Deities
Beneficial boons
Smiting
Nature deity
Miracles
Divine interventions
Wish granting
Divine retributions
Avatars of deities
Disguised deity
Living or hero deity
Blasphemers attempting to kill a deity
Crossroad contracts
Followers attempting to summon or resurrect a deity