Spell Access Level: Very Rare Mana Cost: See Size & Mass Chart Potion / Rune / Scroll / Wand: No / Yes / Yes / No Cast Time: Full Round Action Range: Touch Duration: 1 round / level
Two or more touched creatures fuse into one being, combing their HP and MP together. The fused creature also shares all the spells known by both creatures and the same inventory. The Ability Scores are added together and divided by the number of creatures combining and all statistics and Movement is determined using the new scores. An unwilling creature must make a Constitution Save against the Spell DC. All creatures that fail the Save are fused together otherwise, the spell has no effect. If two unwilling creatures are being fused then both must make a Save and the spell fails if even one of them passes their Save. The level (or CR/ASA) of the creature is the average of the creatures combine. The creature’s size and mass is the average height and weight of the two creatures combined. All Traits and Features are also shared and combined between the two creatures. The physical attributes of the creature becomes a mix of the creatures combined as the Verse Master or Players determine. The amount of MC required depends on the size of the creatures added together per creature fused and lasts for a number of rounds equal to the caster’s level.