Geomancer

The Geomancer bases their magical powers and elemental affinities on their environments and terrains. Geomancers are able to perform unique abilities based on where they are located. This grants them power over the physical world around them.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Mana Affinity [Earth], Mana Ball, Detect ManaCommon
2nd+1 ConstitutionMana Wall, Magic Field, Obscuring Mist, Arcane Inscription
3rd1d6Spit, Mana Beam
4th+1 IntellectPrestidigitationUncommon
5thDual CasterCommune With Earth, Environmental Affinity, Scry
6th+1 Intellect, +1 Constitution, +2 Spell Attack Mana Walk, Mana Halo
7thAbnormal
8th+1 Intellect, +6 Spell AttackMana Tornado
9th+1 Dexterity, +1 Constitution, +1 Intellect, +1 Sanity, +2 Spell Craft1d8Shape Terrain
10th+1 Intellect, +1 Constitution1d10
11th+1 Intellect, +1 Constitution, +2 Spell Attack, +2 Spell CraftShape Element, Quicksand
12th+1 IntellectTransmute Affinity, Tremor, Summon Mana Eidolon
13thMana RainRare
14th+1 Intellect, +4 Spell Attack, +4 Spell CraftAlter Weather
15th+1 IntellectControl Mana Element
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Spell Attack1d12Earthquake
18th+1 Intellect, +1 SanityFissure, Sustenance
19th+1 Intellect, +2 Spell CraftBreathless, Warp World
20th+1 Dexterity, +1 Constitution, +1 Sanity, +3 Spell Craft, +20 Spell Attack
Build Point Distribution

Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Earth]
SAL: Unlock Common [-5 BP]
Spell: Mana Ball [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
Spell: Mana Wall [-4]
Spell: Magic Field [-2]
Spell: Obscuring Mist [-4]
Spell: Arcane Inscription [-2]
Ability Score: Constitution [-1]

Level 3
BP: 13
Spell: Spit [-4]
Spell: Mana Beam [-4]
SD: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Spell: Commune With Earth
Spell: Environmental Affinity [-6]
Spell: Scry [-4]
Feat: Dual Caster [-4]

Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Halo [-4]
Ability Score: Constitution [-1]
Training: Spell Attack [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Mana Tornado [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Shape Terrain
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Spell Craft [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Shape Element [-6]
Spell: Quicksand [-8]
Skill: Spell Craft [-2]
Ability Score: Sanity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Transmute Affinity [-8]
Spell: Tremor [-6]
Spell: Summon Mana Eidolon [-4]

Level 13
BP: 20
Bonus Spell: Mana Rain
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Alter Weather [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Spell Craft [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Control Mana Element [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Earthquake
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]

Level 18
BP: 24
Spell: Fissure [-12]
Spell: Sustenance [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]

Level 19
BP: 25
Spell: Breathless [-10]
Ability Score: Intellect [+1]
Spell: Warp World [-12]
Skill: Spell Craft [-2]

Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Spell Craft [-3]