Goblins are short creatures with sharp teeth and nails, large heads with pointy ears, and skin that is often green, grey, or brown. They are very mischievous and live a life filled with causing trouble and problems for others by stealing from and hurting them. Goblins live in fields in small communities that rarely have any permanent structures and instead simple nomadic lives following whatever pleases them and building fires to sleep by at night. Every now and then an exceptionally intelligent or bold goblin will break away from their tribes and go off to explore on their own, even wandering into cities where they are largely unwelcome.


Verse: Meropis
Health Die:
Mana Die: 1d4
Physical Traits: Humanoid, Mammal
Defensive Traits: Sweat (+2 vs heat)
Offensive Traits: Claw (1UD slashing), Bite (2UD piercing)
Size: Small
Age: Posthuman
Vision / Hearing / Smell: Medium / Medium / Medium
Special: Low Light Vision
Languages: Common, Meropian
Genders: 46% male, 46% male, 8% intersex