Imprisonment

Spell Access Level: Very Rare
Mana Cost: See Size Chart
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Medium
Duration: 1 hour /level

The caster creates a prison that seals a target inside of a pocket dimension. The target creature receives a single Constitution Save against the Spell DC otherwise, it is trapped inside the dimension. The creature inside the pocket dimension does not age or experience thirst or hunger but instead is stuck inside unable to leave regardless of how much time has passed outside of the pocket dimension. What the dimension looks, sounds, and smells like is up to the caster however, the target is incapable of moving inside the pocket dimension and instead can only view the scenery or have the false impression the are walking endlessly in a never ending scene.
The amount of MC required to seal a target depends on the target’s size but more MC can be put into the spell to increase the DC. To break free, the target must either Nullify the prison or solve any puzzle the caster may have left to get out with. Otherwise, the target must wait for the spell to end, for someone else to Nullify the spell, or for the permanent rune used to seal the target to be ruined.

Size CategoryMana Cost
< Tiny0
Tiny1
Small5
Medium10
Large20
Huge35
Gargantuan50
Colossal100
Giant500
Kaiju1,000
Mountainous5,000
Colonial10,000
Harbinger50,000
Planetary100,000
Solar1,000,000
Galactic1,000,000,000
Unfathomable1,000,000,000,000