Spell Access Level: Cantrip
Mana Cost: 0
Potion / Rune / Scroll / Wand: No / Yes / No / No
Cast Time: 1 Swift Action
All “Mana” titled spells gain one of the following affinities and deal their affinity type of damage: fire, water, earth, air, electricity, cold, light, shadow, acid, ethereal, divine, psychic, qi, death, time, gravity, or null. If the caster has a natural bloodline then the Mana Affinity takes priority and “Mana” spells use the chosen affinity instead of the caster’s bloodline.
Which affinity the caster has must be chosen when the spell is taken and only the chosen affinity can be used and may not be changed afterwards. Characters can take Mana Affinity more than once in order to gain different affinities and the same affinity cannot be chosen more than once.