Mana Augmentation

Spell Access Level: Common
Mana Cost: See Description
Potion / Rune / Scroll / Wand: Yes / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round / level

Caster can give touched target any Mana Augmentation traits of any physical, defensive, or offensive traits they do not already possess unless it is in addition to. Which traits are available and how much MC they cost each are detailed on the “Mana Augmentation Traits List.” The mana used to create the augmentation remains depleted from the caster’s Mana Pool until it is Nullified or discontinued by the caster.
These augmentations can take the form of any known appendages or traits of any creature the caster is aware of. However, casters can only add augmentations onto the target that they do not already have unless it is in addition to other traits and otherwise is treated as if the spell failed. Already existing body parts and limbs cannot be replaced (such as replaced legs with a serpent’s body) but instead can only be enhanced (such as hands gaining claws) or have duplicates made (such as an extra pair of arms or a second tail).
Any amount of non-conflicting and applicable traits can be chosen so long the caster has the mana to cast it. Once cast, the mana used to create the augmentation remains depleted from the caster’s Mana Pool. Touched targets can receive the traits including non-living targets. Targets that do not have intelligence or sentience gain no effects from having the augmentations added on. Any and all Natural Attacks gained from a trait on deals SD damage regardless of the type of damage it would normally deal and goes against a target’s SAC. If the caster has a Mana Affinity then any augmentations received are based on the affinity and any natural attacks gained receive the elemental effects listed.

  • Fire – The natural attacks deal fire damage in SD.
  • Earth – The natural attacks deal earth damage in SD.
  • Water – The natural attacks deal water damage in SD.
  • Air – The natural attacks deal air damage in SD.
  • Electricity – The natural attacks deal shock damage in SD.
  • Cold – The natural attacks deal cold damage in SD.
  • Acid – The natural attacks deal acid damage in SD.
  • Light – The natural attacks deal light damage in SD.
  • Shadow – The natural attacks deal shadow damage in SD.
  • Ethereal – The natural attacks deal ethereal damage in SD.
  • Divine – The natural attacks deal divine damage in SD.
  • Psychic – The natural attacks deal psychic damage in SD.
  • Qi – The natural attacks deal qi damage in SD.
  • Life – The natural attacks heal the target’s HP in SD.
  • Death – The natural attacks deal death damage in SD.
  • Time – The natural attacks deal time damage in SD.
  • Gravity: –The natural attacks deal gravity damage in SD.
  • Null – The natural attacks deal damage to the target’s MP instead of HP in SD.
  • Joy – The natural attacks deal joy damage in SD.
  • Sorrow – The natural attacks deal sorrow damage in SD.
  • Fear – The natural attacks deal fear damage in SD.
  • Anger – The natural attacks deal anger damage in SD.
  • Love – The natural attacks deal love damage in SD.
  • Hate – The natural attacks deal hate damage in SD.
  • Neutral – The natural attacks deal neutral damage in SD.

Mana Augmentation Traits List

Aesthetic Traits
MC: 1
Provides a physical trait that is purely for aesthetics and provides no utility or bonuses even if they normally would. This includes various animal or creature traits such as rabbit’s tail or ears, lion’s mane, whiskers, pig’s nose or tail, feathers, peacock’s tail, serpent eyes, bug antennae, or any other physical trait not listed below.

Antlers

MC: 4
Provides the Slam offensive trait.

Balancing Tail
MC:
1
Provides a +5 to Acrobatics and Athletics.

Beak
MC: 2
Provides the Peck offensive trait.

Claws
MC: 2
Provides the Claw offensive trait.

Digging Appendages
MC:
1
Provides fins that can that grants a Base Burrow Speed.

Extendable Jaw
MC: 4
Provides the Swallow offensive trait and can be used to grapple targets.

Extendable Tongue
MC: 2
Provides the Tongue offensive trait and can be used to grapple targets.

Fangs
MC: 4
Provides the Bite offensive trait.

Fins
MC:
1
Provides fins that can that grants a Base Swim Speed.

Fists
MC: 2
Provides the Punch offensive trait.

Feet
MC: 2
Provides the Kick offensive trait.

Flexible Tail
MC: 4
Provides the Slam offensive trait and can be used to grapple targets as well as hold items.

Hide
MC:
1
Provides a +2 bonus to Physical Resistance (PR).

Hooves
MC: 2
Provides the Kick offensive trait.

Exoskeleton
MC:
3
Provides a +4 bonus to Physical Resistance (PR).

Extra Arm
MC: 2
Provides the Punch offensive trait and can be used to grapple targets as well as hold items.

Extra Leg
MC: 4
Provides the Trample offensive trait if more than two legs are present.

Patagium
MC:
1
Provides the Glide ability.

Pincers
MC:
2
Provides the Pincer offensive trait and can be use to grapple targets as well as hold items.

Round Horns
MC: 4
Provides the Ram offensive trait.

Serpent Tail
MC: 4
Provides a serpent body grants the Constrict offensive trait and can be used to Move with.

Scales
MC:
1
Provides a +2 bonus to Physical Resistance (PR).

Sharp Horns
MC: 4
Provides the Jab offensive trait.

Shell
MC:
2
Provides a +3 bonus to Physical Resistance (PR).

Tentacles
MC: 4
Provides the Slam offensive trait and can be used to grapple targets as well as hold items.

Tusks
MC: 4
Provides the Gorge offensive trait.

Wings
MC:
1
Provides wings that can that grant Limited Flight if they do not naturally have wings.