Mana Bloodline
Spell Access Level: Rare
Mana Cost: See Size Chart
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round / level
The touched target creature gains a Mana Bloodline making all of their Natural Attacks magical meaning their Natural Attack goes against a target’s SAC instead of their AC. If the creature already has a bloodline then it is replaced with this new one. The type of bloodline can change depending on their affinity in which case their natural attacks deal damage of the affinity type as per the Natural Mana Attack spell however, the amount of damage the UD deals cannot be increased. The affected target creature’s physical appearance also reflects their affinity as they resemble a hybrid elemental.
- Fire – All Mana spells cast deal fire damage and the caster is healed by fire damage instead of damaged and has a +2 resistance to cold.
- Earth – All Mana spells cast deal earth damage and the caster has a +2 resistance to electricity and a +1 to CMD.
- Water – All Mana spells cast deal water damage and the caster can breathe under water, has a +2 resistance to fire damage, and gives the Soaked condition to any target that they grapple or grapples them.
- Air – All Mana spells cast deal air damage and the caster gains the glide ability when falling.
- Electricity – All Mana spells cast deal shock damage and the caster is immune to the Stunned condition and have a +2 resistance to air damage.
- Cold – All Mana spells cast deal cold damage and the caster is immune to the Chilled condition and have a +2 resistance to heat.
- Acid – All Mana spells cast deal acid damage and the caster is immune to the Burned condition and have a +2 resistance to water damage.
- Light – All Mana spells cast deal light damage and have the caster has a +5 to their Base Movement Speed and have a +2 resistance to shadow damage.
- Shadow – All Mana spells cast deal shadow damage and the caster can merge with shadows as a Move Action and move between connected to shadows but are instantly repelled by any shadow that vanishes.
- Ethereal – All Mana spells cast deal ethereal damage and the caster has a +2 resistance to ethereal damage.
- Divine – All Mana spells cast deal divine damage and the caster has a +2 resistance to divine damage and are immune to curses.
- Psychic – All Mana spells cast deal psychic damage and the caster is immune to mind-affecting effects and have a +2 resistance to psychic damage.
- Qi – All Mana spells cast deal qi damage and the caster is immune to the Nauseated condition and have a +1 resistance to qi damage and a +1 resistance to radiation.
- Life – All Mana spells heal instead of deal damage and the caster gains the Stabilize condition and have a +2 resistance to death damage.
- Death – All Mana spells cast deal death damage and the caster is immune to the Decayed condition and are immune to diseases.
- Time – All Mana spells cast deal time damage and the caster is immune to the Fatigued condition and can cast 15 MC per round as their standard base instead of the standard 10 MC base.
- Gravity – All Mana spells cast deal gravity damage and the caster is immune to the Encumbered condition and have a +1 resistance to light damage and a +1 resistance to time damage.
- Null – All Mana spells cast deal damage to the target’s MP instead of HP and the caster has a +2 bonus to Spell Resistance.
- Joy – All Mana spells cast deal joy damage and the caster has a +1 bonus to their Empathy Save and +2 resistance to sorrow damage.
- Sorrow – All Mana spells cast deal sorrow damage and the caster is immune to the Flat Footed condition and have a +2 resistance to anger damage.
- Fear – All Mana spells cast deal sorrow damage and the caster is immune to the Frightened condition and have a +2 resistance to love damage.
- Anger – All Mana spells cast deal sorrow damage and the caster is immune to the Enraged condition and have a +2 resistance to fear damage.
- Love – All Mana spells cast deal sorrow damage and the caster is immune to the Favorable condition and have a +2 resistance to hanger damage.
- Hate – All Mana spells cast deal sorrow damage and the caster is immune to the Unfavorable condition and have a +2 resistance to joy damage.
- Neutral – All Mana spells cast deal sorrow damage and the caster is immune to the Tranquil condition and have a +2 resistance to neutral damage.