Mana Bolt

Spell Access Level: Abnormal
Mana Cost: >2
Potion / Rune / Scroll / Wand: No / Yes / Yes / Yes
Cast Time: 1 Standard Action
Range: Long
Duration: Instant
The caster brings a bolt of mana down on a target from above dealing 1 SD of damage per 2 MC used. Multiple targets can be struck at once for an additional 2 MC per bolt or more than one bolt can strike a single target. All targets within 20 feet of the blast have the Deaf condition for 1 round per bolt as a loud blast of thunder is set off by the bolt regardless of whether the Attack successfully hits the target or not. The bolts provide additional effects if the caster has a Mana Affinity.

  • Fire – The bolt deals fire damage and ignites flammable objects and sets off any explosives.
  • Earth – The bolt deals earth damage and provides the Broken condition to any object whose Hardness DC is less than the MC used.
  • Water – The bolt deals water damage and provides the Soaked condition for 1 round per additional 1 MC used per bolt.
  • Air – The bolt deals air damage and provides the Prone condition for 1 round per additional 1 MC used per bolt.
  • Electricity – The bolt deals shock damage and provides the Stunned condition for 1 round per additional 1 MC used per bolt.
  • Cold – The bolt deals cold damage and provides the Chilled condition for 1 per additional 1 MC used round per bolt.
  • Acid – The bolt deals acid damage and provides the Burned condition for 1 per additional 1 MC used round per bolt.
  • Light – The bolt deals light damage and provides the Brightened condition for 1 per additional 1 MC used round per bolt.
  • Shadow – The bolt deals shadow damage and provides the Blind condition for 1 per additional 1 MC used round per bolt.
  • Ethereal – The bolt deals ethereal damage and gives the Prone condition to ethereal creatures for 1 round per additional 1 MC used per bolt.
  • Divine – The bolt deals divine damage and gives the Blighted condition for 1 round per additional 1 MC used per bolt.
  • Psychic – The bolt deals psychic damage and provides the Shaken condition for 1 round per additional 1 MC used per bolt.
  • Qi – The bolt deals qi damage and provides the Nauseated condition for 1 round per additional 1 MC used per bolt.
  • Life – The bolt heals the target’s HP instead of damage and provides the Stabilize condition for 1 round per additional 1 MC used per bolt.
  • Death – The bolt deals death damage and provides the Decayed condition for 1 round per additional 1 MC used per bolt.
  • Time – The bolt deals time damage and provides the Fatigued condition for 1 round per additional 1 MC used per bolt.
  • Gravity – The bolt deals gravity damage and provides the Encumbered condition for 1 round per additional 1 MC used per bolt.
  • Null – The bolt deals damage to the target’s MP instead of HP and Nullifies any spell, rune, or magic item whose Spell DC is less than the MC used in the spell.
  • Joy – The bolt deals joy damage and provides a +1 bonus per 1 MC used to Empathy Save for 1 round per 1 additional MC used.
  • Sorrow – The bolt deals sorrow damage and provides the Flat Footed condition for 1 round per 1 additional MC used.
  • Fear – The bolt deals fear damage and provides the Frightened condition for 1 round per 1 additional MC used.
  • Anger – The bolt deals anger damage and provides the Enraged condition for 1 round per 1 additional MC used.
  • Love –The bolt deals love damage and makes the target Favorable towards the caster for 1 round per 1 additional MC used.
  • Hate –The bolt deals hate damage and makes the target Unfavorable towards the caster for 1 round per 1 additional MC used.
  • Neutral – The bolt deals neutral damage and provides the Tranquil condition for 1 round per 1 additional MC used.