Mana Breath
Spell Access Level: Common
Mana Cost: >3
Potion / Rune / Scroll / Wand: No / Yes / Yes / Yes
Cast Time: 1 Standard Action
Range: Cone
Duration: Instant
Release a cone breath attack that deals 1 SD of damage per 2 MC and extends out in a 5 foot cone per 1 MC. The type of damage it deals depends on the Mana Affinity of the caster.
- Fire – The breath deals fire damage and ignites flammable objects in the path.
- Earth – The breath deals earth and bludgeoning damage to break through barriers with a Hardness DC less than the MC used.
- Water – The breath deals water damage and provides the Soaked condition for 1 round per 1 additional MC used.
- Air – The breath deals air damage and pushes targets a distance equal to the breath’s length or width whose CMD is less than the MC used in the spell.
- Electricity – The breath deals shock damage and provides the Stunned condition for 1 round per 1 additional MC used.
- Cold – The breath deals cold damage and provides the Chilled condition for 1 round per 1 additional MC used.
- Acid – The breath deals acid damage and provides the Burned condition for 1 round per 1 additional MC used.
- Light – The breath deals light damage and provides the Brightened condition for 1 round per 1 additional MC used.
- Shadow – The breath deals shadow damage and provides the Blind condition for 1 round per 1 additional MC used.
- Ethereal – The breath deals ethereal damage and gives the Prone condition to ethereal creatures for 1 round per 1 additional MC used.
- Divine – The breath deals divine damage and gives the Blighted condition for 1 round per 1 additional MC used.
- Psychic – The breath deals psychic damage and provides the Shaken condition for 1 round per 1 additional MC used.
- Qi – The breath deals qi damage and provides the Nauseated condition for 1 round per 1 additional MC used.
- Life – The breath heals the target’s HP instead of damage and provides the Stabilize condition for 1 round per 1 additional MC used.
- Death – The breath deals death damage and provides the Decayed condition for 1 round per 1 additional MC used.
- Time – The breath deals time damage and provides the Fatigued condition for 1 round per 1 additional MC used.
- Gravity – The breath deals gravity damage and provides the Prone condition for 1 round per 1 additional MC used.
- Null – The breath deals damage to the target’s MP instead of HP and Nullifies any spell, rune, or magic item whose Spell DC is less than the MC used in the spell.
- Joy – The ball deals joy damage and provides a +1 bonus per 1 MC used to Empathy Save for 1 round per 1 additional MC used.
- Sorrow – The ball deals sorrow damage and provides the Flat Footed condition for 1 round per 1 additional MC used.
- Fear – The ball deals fear damage and provides the Frightened condition for 1 round per 1 additional MC used.
- Anger – The ball deals anger damage and provides the Enraged condition for 1 round per 1 additional MC used.
- Love –The ball deals love damage and makes the target Favorable towards the caster for 1 round per 1 additional MC used.
- Hate –The ball deals hate damage and makes the target Unfavorable towards the caster for 1 round per 1 additional MC used.
- Neutral – The ball deals neutral damage and provides the Tranquil condition for 1 round per 1 additional MC used.