Mana Fall
Spell Access Level: Uncommon
Mana Cost: >3
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Close
Duration: 1 round / level
The caster causes a wall of mana to fall on a target from 5 feet above. This deals 1 SD per 2 MC of damage to them plus any additional effects from the affinity it may have. It can also be used to fall down surfaces for safe passage such as getting down from ledges or cliffs. It extends down a distance of 1 foot per 1 MC used. It rushes with a force too strong to pass through otherwise and anyone caught in it unprepared is pushed down. Alternatively, it can be placed above entrances to prevent targets from entering or exiting. What type of damage the spell deals and any other effects it may have depends on if the caster has a Mana Affinity.
- Fire – The attack deals fire damage and provides a slide of fire and ignites any flammable objects it falls on.
- Earth – The attack deals earth and bludgeoning damage and provides a slide of sand and breaks any object whose Hardness DC is less than the MC that it falls on.
- Water – The attack deals water damage and provides a slide of water that gives the Soaked condition to targets it falls on.
- Air – The attack deals air damage and provides a slide of wind that knocks targets it falls on Prone.
- Electricity – The attack deals shock damage and provides a slide of electricity that gives the Shock condition to any target that touches.
- Cold – The attack deals cold damage and provides a slide of ice that gives the Chilled condition to targets it falls on.
- Acid – The attack deals acid damage and provides a slide of acid that gives the Burned condition to targets it falls on the broken condition to fragile objects.
- Light – The attack deals light damage and provides a slide of light that provides the Brightened condition to targets it falls on.
- Shadow – The attack deals shadow damage and provides a slide of shadow that gives total concealment to targets it falls on.
- Ethereal – The attack deals ethereal damage and provides an ethereal slide that knocks ethereal targets it falls on Prone.
- Divine – The attack deals divine damage and provides a divine slide that gives the Blighted condition to targets it falls on.
- Psychic – The attack deals psychic damage and provides a psychic slide that gives the Shaken condition to targets it falls on.
- Qi – The attack deals qi damage and provides a slide of qi that gives the Nauseated condition to targets it falls on.
- Life – The attack heals the target’s HP instead of damage and provides a slide of life that gives Stabilize to targets it falls on.
- Death – The attack deals death damage and provides a slide of death that gives the Decayed condition to targets it falls on.
- Time – The attack deals time damage and provides a slide of time that gives the Fatigued condition to targets it falls on.
- Gravity – The attack deals gravity damage and provides a slide of gravity that gives the Encumbered condition to targets it falls on.
- Null – This attack deals null damage to the target’s MP instead of their HP and provides a slide of null and Nullifies any spell, rune, or magic item whose Spell DC is less than the MC used in this spell that it falls on.
- Joy – The ball deals joy damage and provides a +1 bonus per 1 MC used to Empathy Save for 1 round per 1 additional MC used.
- Sorrow – The ball deals sorrow damage and provides the Flat Footed condition for 1 round per 1 additional MC used.
- Fear – The ball deals fear damage and provides the Frightened condition for 1 round per 1 additional MC used.
- Anger – The ball deals anger damage and provides the Enraged condition for 1 round per 1 additional MC used.
- Love –The ball deals love damage and makes the target Favorable towards the caster for 1 round per 1 additional MC used.
- Hate –The ball deals hate damage and makes the target Unfavorable towards the caster for 1 round per 1 additional MC used.
- Neutral – The ball deals neutral damage and provides the Tranquil condition for 1 round per 1 additional MC used.