Mana Geyser
Mana Cost: >3
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Close
Duration: 1 round / level
Create a geyser of mana that rises below a target dealing 1 SD of damage per 2 MC used to them and lifting them off the ground. The geyser lifts up at a distance of 1 feet per 1 MC used and is wide enough to lift a single Large target and can be doubled in width by doubling the MC cost. The geyser can also be used to lift yourself or others to heights out of reach without having the geyser deal damage or to be used as platforms. The type of damage the geyser deals varies depending on the Mana Affinity of the caster.
- Fire – The geyser deals fire damage.
- Earth – The geyser deals earth damage.
- Water – The geyser deals water damage.
- Air – The geyser deals air damage.
- Electricity – The geyser deals shock damage.
- Cold – The geyser deals cold damage.
- Acid – The geyser deals acid damage.
- Light – The geyser deals light damage.
- Shadow – The geyser deals shadow damage.
- Ethereal – The geyser deals ethereal damage.
- Divine – The geyser deals divine damage.
- Psychic – The geyser deals psychic damage.
- Qi – The geyser deals qi damage.
- Life – The geyser heals the target’s HP instead of damage.
- Death – The geyser deals death damage.
- Time – The geyser deals time damage.
- Gravity – The geyser deals gravity damage.
- Null – The geyser deals damage to the target’s MP instead of HP.