Mana Halo

Spell Access Level: Common
Mana Cost: >1
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round/level

Touched target receives a halo that hovers over their head. Only one halo can be active on a single target at a time unless they have more than one head. The halo has a light glow to it that has various effects depending on the Mana Affinity or Emotion Affinity of the caster.

  • Fire – The halo provides warmth regardless of the temperature.
  • Earth – The halo provides electricity resist +1 per 1 additional MC used.
  • Water – The halo provides fire resist +1 per 1 additional MC used.
  • Air – The halo provides immunity to fall damage.
  • Electricity – The halo provides +1 to Physical Resistance per 1 additional MC used.
  • Cold – The halo provides cooling regardless of the temperature.
  • Acid – The halo provides immunity to poison.
  • Light – The halo increases the light settings by one within 10 feet.
  • Shadow – The halo decreases the light settings by one within 10 feet.
  • Ethereal – The halo provides ethereal resist +1 per 1 additional MC used.
  • Divine – The halo provides immunity to critical effects.
  • Psychic – The halo provides immunity to mind affecting effects.
  • Qi – The halo provides +1 to Spell Dodge per 1 additional MC used.
  • Life – The halo provides Fast Healing +1 per 1 additional MC used.
  • Death – The halo provides immunity to disease.
  • Time – The halo provides time resist +1 per 1 additional MC used.
  • Gravity – The halo provides+1 to Physical Dodge per 1 additional MC used.
  • Null – The halo provides a +1 to Spell Resistance per 1 additional MC used.
  • Joy – The halo provides sorrow resist +1 per 1 additional MC used.
  • Sorrow – The halo provides anger resist +1 per 1 additional MC used.
  • Fear – The halo provides love resist +1 per 1 additional MC used.
  • Anger – The halo provides fear resist +1 per 1 additional MC used.
  • Love – The halo provides hate resist +1 per 1 additional MC used.
  • Hate – The halo provides joy resist +1 per 1 additional MC used.
  • Neutral – The halo provides neutral resist +1 per 1 additional MC used.