Mana Halo
Spell Access Level: Common
Mana Cost: >1
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round/level
Touched target receives a halo that hovers over their head. Only one halo can be active on a single target at a time unless they have more than one head. The halo has a light glow to it that has various effects depending on the Mana Affinity or Emotion Affinity of the caster.
- Fire – The halo provides warmth regardless of the temperature.
- Earth – The halo provides electricity resist +1 per 1 additional MC used.
- Water – The halo provides fire resist +1 per 1 additional MC used.
- Air – The halo provides immunity to fall damage.
- Electricity – The halo provides +1 to Physical Resistance per 1 additional MC used.
- Cold – The halo provides cooling regardless of the temperature.
- Acid – The halo provides immunity to poison.
- Light – The halo increases the light settings by one within 10 feet.
- Shadow – The halo decreases the light settings by one within 10 feet.
- Ethereal – The halo provides ethereal resist +1 per 1 additional MC used.
- Divine – The halo provides immunity to critical effects.
- Psychic – The halo provides immunity to mind affecting effects.
- Qi – The halo provides +1 to Spell Dodge per 1 additional MC used.
- Life – The halo provides Fast Healing +1 per 1 additional MC used.
- Death – The halo provides immunity to disease.
- Time – The halo provides time resist +1 per 1 additional MC used.
- Gravity – The halo provides+1 to Physical Dodge per 1 additional MC used.
- Null – The halo provides a +1 to Spell Resistance per 1 additional MC used.
- Joy – The halo provides sorrow resist +1 per 1 additional MC used.
- Sorrow – The halo provides anger resist +1 per 1 additional MC used.
- Fear – The halo provides love resist +1 per 1 additional MC used.
- Anger – The halo provides fear resist +1 per 1 additional MC used.
- Love – The halo provides hate resist +1 per 1 additional MC used.
- Hate – The halo provides joy resist +1 per 1 additional MC used.
- Neutral – The halo provides neutral resist +1 per 1 additional MC used.