Mana Halo

Spell Access Level: Common
Mana Cost: >1
Potion / Rune / Scroll / Wand: No / Yes / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round/level

Touched target receives a halo that hovers over their head. Only one halo can be active on a single target at a time unless they have more than one head. The halo has a light glow to it that has various effects depending on the Mana Affinity or Emotion Affinity of the caster. (i.e. Casting Mana Halo Earth with 10 Mana will have one Mana used to create te Halo and 9 Mana used to grant =9 Electricity Resistance)

  • Fire – The halo provides warmth regardless of the temperature.
  • Earth – The halo provides electricity resist +1 per 1 additional MC used.
  • Water – The halo provides fire resist +1 per 1 additional MC used.
  • Air – The halo provides immunity to fall damage.
  • Electricity – The halo provides +1 to Physical Resistance per 1 additional MC used.
  • Cold – The halo provides cooling regardless of the temperature.
  • Acid – The halo provides immunity to poison.
  • Light – The halo increases the light settings by one within 10 feet.
  • Shadow – The halo decreases the light settings by one within 10 feet.
  • Ethereal – The halo provides ethereal resist +1 per 1 additional MC used.
  • Divine – The halo provides immunity to critical effects.
  • Psychic – The halo provides immunity to mind affecting effects.
  • Qi – The halo provides +1 to Spell Dodge per 1 additional MC used.
  • Life – The halo provides Fast Healing +1 per 1 additional MC used.
  • Death – The halo provides immunity to disease.
  • Time – The halo provides time resist +1 per 1 additional MC used.
  • Gravity – The halo provides+1 to Physical Dodge per 1 additional MC used.
  • Null – The halo provides a +1 to Spell Resistance per 1 additional MC used.
  • Joy – The halo provides sorrow resist +1 per 1 additional MC used.
  • Sorrow – The halo provides anger resist +1 per 1 additional MC used.
  • Fear – The halo provides love resist +1 per 1 additional MC used.
  • Anger – The halo provides fear resist +1 per 1 additional MC used.
  • Love – The halo provides hate resist +1 per 1 additional MC used.
  • Hate – The halo provides joy resist +1 per 1 additional MC used.
  • Neutral – The halo provides neutral resist +1 per 1 additional MC used.