Mana Missile

Spell Access Level: Common
Mana Cost: >2
Potion / Rune / Scroll / Wand: No / Yes / No / Yes
Cast Time: 1 Standard Action
Range: Long
Duration: Instant

The caster shoots a missile of mana from their finger tip at a target and deals 1 SD of damage to them and can launch additional missiles at a time that deal 1 SD per 2 MC each. The type of damage the missiles deal depends on the Mana Affinity of the caster.

  • Fire – The attack deals fire damage.
  • Earth – The attack deals earth damage.
  • Water – The attack deals water damage.
  • Air – The attack deals air damage.
  • Electricity – The attack deals shock damage.
  • Cold – The attack deals cold damage.
  • Acid – The attack deals acid damage.
  • Light – The attack deals light damage.
  • Shadow – The attack deals shadow damage.
  • Ethereal – The attack deals ethereal damage.
  • Divine – The attack deals divine damage.
  • Psychic – The attack deals psychic damage.
  • Qi – The attack deals qi damage.
  • Life – The attack heals the target’s HP instead of damage.
  • Death – The attack deals death damage.
  • Time – The attack deals time damage.
  • Gravity – The attack deals gravity damage.
  • Null – This attack deals null damage to the target’s MP instead of their HP.
  • Joy – The natural attacks deal joy damage.
  • Sorrow – The natural attacks deal sorrow damage.
  • Fear – The natural attacks deal fear damage.
  • Anger – The natural attacks deal anger damage.
  • Love – The natural attacks deal love damage.
  • Hate – The natural attacks deal hate damage.
  • Neutral – The natural attacks deal neutral damage.