Mana Suit

Spell Access Level: Abnormal
Mana Cost: See Size Chart
Potion / Rune / Scroll / Wand: No / No / Yes / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round / level

The caster wraps the target’s body in a bulky suit of armor made of mana that provides a +2 to Physical Resistance while being worn. The amount of mana required depends on the size of the target wearing the armor. The armor provides additional effects if the caster has a Mana Affinity.

  • Fire – The armor provides a +2 resistance to cold and cold damage and and ignites flammable objects on any target grappling the wearer of the armor.
  • Earth – The armor provides a +2 resistance to electricity damage and provides a +2 to CMD against grapple.
  • Water – The armor provides a +2 resistance to fire damage and gives the Soaked condition to any target grappling the wearer of the armor.
  • Air – The armor provides a +2 deflection bonus to Physical Dodge against ranged attacks and the glide condition to the wearer of the armor.
  • Electricity – The armor provides +2 resistance to air damage and gives the Stunned condition to any target grappling the wearer of the armor.
  • Cold – The armor provides +2 resistance to heat and time damage and gives the Chilled condition to any target grappling the wearer of the armor.
  • Acid – The armor provides +2 resistance to water damage and gives the Burned condition to any target grappling the wearer of the armor.
  • Light – The armor provides a +2 resistance to shadow damage and gives the Brightened condition to any target grappling the wearer of the armor.
  • Shadow – The armor provides a +2 to Stealth and partial concealment to the wearer of the armor
  • Ethereal – The armor provides a +2 resistance to ethereal damage and a +2 to CMD against grapple by ethereal targets to the wearer of the armor.
  • Divine – The armor provides a +2 resistance to divine damage and the Blighted condition to any target grappling the wearer of the armor.
  • Psychic – The armor provides a +2 resistance to psychic damage and the Shaken condition to any target grappling the wearer of the armor.
  • Qi – The armor provides a + 2 resistance to qi damage and gives the Nauseated condition to any target grappling the wearer of the armor.
  • Life – The armor provides a +2 resistance to death damage and gives the Stabilize condition to any target grappling the wearer of the armor.
  • Death – The armor provides a +2 resistance to acid damage and provides the Decayed condition to any target grappling the wearer of the armor.
  • Time – The armor provides a +2 resistance to gravity damage and the Fatigued condition to any target grappling the wearer of the armor.
  • Gravity – The armor provides a +2 resistance to light damage and the Encumbered condition to any target grappling the wearer of the armor.
  • Null – The armor provides a +2 to Spell Resistance and Nullifies any spell, rune, or magic item whose Spell DC is less than the MC used in the spell active on any target grappling the wearer of the armor.
  • Joy – The armor provides a +2 resistance to sorrow damage and provides a +1 bonus per 1 MC used to Empathy Save for 1 round per 1 additional MC used to the wearer of the armor.
  • Sorrow – The armor provides a +2 resistance to anger damage and provides the Flat Footed condition to any target grappling the wearer of the armor.
  • Fear – The armor provides a +2 resistance to love damage and provides the Frightened condition to any target grappling the wearer of the armor.
  • Anger – The armor provides a +2 resistance to fear damage and provides the Enraged condition to any target grappling the wearer of the armor.
  • Love – The armor provides a +2 resistance to hate damage and provides the Favorable condition to any target grappling the wearer of the armor.
  • Hate –The armor provides a +2 resistance to joy damage and provides the Unfavorable condition to any target grappling the wearer of the armor.
  • Neutral – The armor provides a +2 resistance to neutral damage and provides the Tranquil condition to any target grappling the wearer of the armor.
Size CategoryMana Cost
< Tiny0
Tiny1
Small5
Medium10
Large20
Huge35
Gargantuan50
Colossal100
Giant500
Kaiju1,000
Mountainous5,000
Colonial10,000
Harbinger50,000
Planetary100,000
Solar1,000,000
Galactic1,000,000,000
Unfathomable1,000,000,000,000