Mana Walk
Spell Access Level: Uncommon
Mana Cost: See Size Chart
Potion / Rune / Scroll / Wand: Yes / Yes / No / No
Cast Time: 1 Standard Action
Range: Touch
Duration: 1 round / level
Touched target gains the ability to walk on terrain depending on their Mana Affinity or Emotion Affinity. The amount of MC required depends on the size of the target.
- Fire– Walk on lava or burning objects as if solid ground and are immune to damage or status effects from the fire or lava but the target must remain moving or otherwise takes damage and sinks.
- Earth- Walk on quicksand as if solid ground and ignore difficult terrain effects on solid ground.
- Water- Walk on water as if solid ground but the target must remain moving or otherwise sinks.
- Air- Walk on air to be able to cross gaps or chasms as if solid ground but the target must remain moving or otherwise falls.
- Electricity– Move through sources of electrical power including wires, towers, electronics, and other streams of electricity and are immune to all damage or status effects from electrical sources but must remain moving while doing so or otherwise are repulsed back to the point of entry or the closest point of exist up to that point of travel.
- Cold– Walk on ice as if solid ground and are immune to damage or status effects from the ice, ignoring any difficult terrain caused by the ice. Alternatively, walk through void to be able to cross gaps as if solid ground and be immune to void effects and damage but the target must remain moving or otherwise they begin to float and take void damage and effects.
- Acid– Walk on acid as if solid ground and are immune to damage or status effects from the acid but the target must remain moving or otherwise sinks.
- Light- Move up to target’s Movement Speed at the speed of light to appear as if by teleportation.
- Shadow- Move through connecting shadows up to target’s Movement Speed to appear as if by teleportation.
- Ethereal- Move through solid objects as if ethereal up to the target’s Movement Speed but they must remain moving otherwise are instantly expelled back to the starting point or the next available spot if occupied.
- Divine- Move through extraplanar or dimensional environments without penalty and are immune to all damage or status effects from them but the target must remain moving while doing so.
- Psychic- Astral project up to the target’s Movement Speed but cannot interact with anything and can only see, hear, and smell while projecting and are Helpless while doing so.
- Qi- Move through radiation without taking damage or gaining any status effects from the radiation but the target must remain moving.
- Life- Gain Fast Healing +1 while walking but the target must remain moving in order to do so.
- Death- Move through disease and filth infested areas without penalty and are immune to diseases and the Decayed condition but the target must remain moving.
- Time– Move up to the target’s Movement Speed by moving through time as if by teleportation. In doing so, the target vanishes and reappears in the new location up to a number of rounds equal to the caster’s level with a minimum of one round later.
- Gravity- Move through areas of high gravity without any penalties and are immune to mass alterations and the Encumbered condition but the target must remain moving.
- Null- Move through magic runes, enchantments, zone spells, magic seals, and other magical traps without activating them but must remain moving while doing so.
- Joy – While moving the target has a +1 to their Empathy Save.
- Sorrow – While moving the target has the Flat Footed condition.
- Fear – While moving the target has the Flat Footed condition.
- Anger – While moving the target has the Enraged condition.
- Love – While moving the target is Favorable towards the caster.
- Hate – While moving the target is Unfavorable towards the caster.
- Neutral – While moving the target has the Tranquil condition.
Size Category | Mana Cost |
---|---|
< Tiny | 0 |
Tiny | 1 |
Small | 5 |
Medium | 10 |
Large | 20 |
Huge | 35 |
Gargantuan | 50 |
Colossal | 100 |
Giant | 500 |
Kaiju | 1,000 |
Mountainous | 5,000 |
Colonial | 10,000 |
Harbinger | 50,000 |
Planetary | 100,000 |
Solar | 1,000,000 |
Galactic | 1,000,000,000 |
Unfathomable | 1,000,000,000,000 |