Monk

The Monk is a master of unarmed combat and martial arts. They use Qi to increase their attacks while staying nimble in order to dodge enemy attacks while making well placed blows on their opponents.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Flurry of BlowsMana Affinity [Qi], Detect ManaCommon
2nd+1 StrengthCounter Attack, Nonlethal BlowsMagic Field, Message
3rd1d6Natural FinesseMana Natural Attack
4th+1 IntellectArcane InscriptionUncommon
5thUnarmed Defense, Vital Strike, Weapon Proficiency [Unarmed]Inspire
6th+1 Intellect, +1 Strength, +2 Unarmed Attack Trained Monkey, Feather Fall
7thAbnormal
8th+1 Intellect, +6 Unarmed AttackWall Run
9th+1 Dexterity, +1 Strength, +1 Intellect, +1 Constitution, +2 Athletics1d8Spider Climb
10th+1 Intellect, +1 Strength1d10
11th+1 Intellect, +1 Strength, +2 Unarmed Attack, +2 AthleticsMana Ball, Increase Speed, High Jump
12th+1 IntellectProtect, Stone Launch, Haste
13thMana BeamRare
14th+1 Intellect, +4 Unarmed Attack, +4 AthleticsFly
15th+1 IntellectTrue Strike
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Unarmed Attack1d12Teleport
18th+1 Intellect, +1 StrengthFusion, Mana Blast
19th+1 Intellect, +2 AthleticsMana Bloodline, Permanency, Mana Affinity [Null]
20th+1 Dexterity, +1 Constitution, +1 Strength, +3 Athletics, +20 Unarmed Attack
Build Points Distribution

Starting Ability Scores
Strength 13, Dexterity 11, Constitution 10, Intellect 12, Sanity 10, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity (Qi)
SAL: Unlock Common [-5 BP]
Combat Feat: Flurry of Blows [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
Combat Feat: Counter Attack[-4]
Spell: Magic Field [-2]
Combat Feat: Nonlethal Blows [-4]
Spell: Message [-2]
Ability Score: Strength [-1]

Level 3
BP: 13
Spell: Mana Natural Attack [-4]
Combat Feat: Natural Finesse [-4]
Unarmed Die: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Arcane Inscription [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Feat: Unarmored Defense
Spell: Inspire [-6]
Combat Feat: Vital Strike [-4]
Combat Feat: Weapon Proficiency [Unarmed] [-4]

Level 6
BP: 14
Spell: Trained Monkey [-6]
Ability Score: Intellect [-1]
Spell: Feather Fall [-4]
Ability Score: Strength [-1]
Training: Unarmed Attack [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Wall Run [-8]
Training: Unarmed Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Spider Climb
Unarmed Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Strength [-1]
Skill: Athletics [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Strength [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Ball [-4]
Spell: Increase Speed [-4]
Spell: High Jump [-4]
Skill: Athletics [-2]
Training: Unarmed Attack [-2]
Ability Score: Strength [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Protect [-8]
Spell: Stone Launch [-6]
Spell: Haste [-4]

Level 13
BP: 20
Bonus Spell: Mana Beam
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Fly [-10]
Ability Score: Intellect [-1]
Training: Unarmed Attack [-4]
Skill: Athletics [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: True Strike [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Teleport
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Unarmed Attack [-8]

Level 18
BP: 24
Spell: Fusion [-12]
Spell: Mana Blast [-10]
Ability Score: Intellect [+1]
Ability Score: Strength [+1]

Level 19
BP: 25
Spell: Mana Bloodline [-10]
Ability Score: Intellect [+1]
Spell: Permanency [-12]
Spell: Mana Affinity (Divine) [-2]

Level 20
BP: 26
Training: Unarmed Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Strength [-1]
Ability Score: Constitution [-1]
Skill: Athletics [-3]