Nullmancer
The Nullmancer uses the forbidden arts of Null magic in order to counter and foil the casting and magic of other casters. They make their enemies powerless to defend themselves as they negate all their magic before striking them down while draining them of all their mana.
Level | Bonuses | Unarmed Die | Spell Die | Feats | Spells | SAL |
---|---|---|---|---|---|---|
1st | +1 Intellect | 1d4 | 1d4 | Mana Affinity [Null], Nullify, Detect Mana | Common | |
2nd | +1 Sanity | Mana Ball, Magic Field, Mana Tentacle, Unseen Servant | ||||
3rd | 1d6 | Dual Caster, Counter Attack | ||||
4th | +1 Intellect | Detect Curse | Uncommon | |||
5th | Mana Geyser, Mana Charge, Mana Augmentation | |||||
6th | +1 Intellect, +1 Constitution, +2 Spell Attack | Mana Walk, Mana Beam | ||||
7th | Abnormal | |||||
8th | +1 Intellect, +6 Spell Attack | Mana Ring | ||||
9th | +1 Dexterity, +1 Constitution, +1 Intellect, +1 Sanity, +2 Spell Craft | 1d8 | Mana Trap | |||
10th | +1 Intellect, +1 Constitution | 1d10 | ||||
11th | +1 Intellect, +1 Sanity, +2 Spell Attack, +2 Spell Craft | Mana Breath, Mana Wall, Scry | ||||
12th | +1 Intellect | Mana Bolt, Mana Halo, Mana Weapon | ||||
13th | Magic Drain | Rare | ||||
14th | +1 Intellect, +4 Spell Attack, +4 Spell Craft | Magic Sight | ||||
15th | +1 Intellect | Mana Blast | ||||
16th | +1 Intellect | Very Rare | ||||
17th | +1 Intellect, +8 Spell Attack | 1d12 | Mana Bloodline | |||
18th | +1 Intellect, +1 Sanity | Zone of Null, Soul Steal | ||||
19th | +1 Intellect, +2 Spell Craft | Annihilation, Permanency | ||||
20th | +1 Dexterity, +1 Constitution, +1 Sanity, +3 Spell Craft, +20 Spell Attack |
Build Points Distribution
Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10
Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Null]
SAL: Unlock Common [-5 BP]
Spell: Nullify [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]
Level 2
BP: 13
Spell: Mana Ball [-4]
Spell: Magic Field [-2]
Spell: Mana Tentacle [-4]
Spell: Unseen Servant [-2]
Ability Score: Sanity [-1]
Level 3
BP: 13
Combat Feat: Dual Caster [-4]
Combat Feat: Counter Attack [-4]
SD: Unlock 1d6 [-5]
Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Detect Curse [-2]
Ability Score: Intellect [-1]
Level 5
BP: 14
Bonus Spell: Mana Geyser
Spell: Mana Rain [-6]
Spell: Mana Charge [-4]
Spell: Mana Augmentation [-4]
Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Beam [-4]
Ability Score: Constitution [-1]
Training: Spell Attack [-2]
Level 7
BP: 15
SAL: Abnormal [-15]
Level 8
BP: 15
Spell: Mana Ring [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]
Level 9
BP: 16
Bonus Spell: Mana Trap
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Spell Craft [-2]
Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]
Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Breath [-4]
Spell: Mana Wall [-4]
Spell: Scry [-4]
Skill: Spell Craft [-2]
Training: Spell Attack [-2]
Ability Score: Sanity [-1]
Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Mana Bolt [-8]
Spell: Mana Weapon [-6]
Spell: Mana Halo [-4]
Level 13
BP: 20
Bonus Spell: Magic Drain
SAL: Unlock Rare [-20]
Level 14
BP: 20
Spell: Magic Sight [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Spell Craft [-4]
Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Mana Blast [-10]
Roll Over BP: [+10]
Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]
Level 17
BP: 29
Bonus Spell: Mana Bloodline
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]
Level 18
BP: 24
Spell: Zone of Null [-12]
Spell: Soul Steal [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]
Level 19
BP: 25
Spell: Annihilation [-10]
Ability Score: Intellect [+1]
Spell: Permanency [-12]
Skill: Spell Craft [-2]
Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Spell Craft [-3]