Ranger

The Ranger is a master of hunting, tracking, and ranged combat. They use their skills at ranged combat to remain out of sight of the enemy and the strike when they are least aware. Their keen eyes are capable of finding any prey that attempts to hide from them.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Tracker, StealthyUnseen ServantCommon
2nd+1 DexterityOut of Sight, Forgettable, Untraceable
3rd1d6Night Stalker, Weapon Proficiency (Ranged)
4th+1 IntellectPrestidigitationUncommon
5thRapid ShotAbundant Ammunition, Ant Haul, Mend
6th+1 Intellect, +1 Dexterity, +2 Ranged Attack Luck, Scry
7thAbnormal
8th+1 Intellect, +6 Ranged AttackAcute Senses
9th+1 Dexterity, +1 Strength, +1 Intellect, +1 Constitution, +2 Perception (Visual)1d8Magnetic Field
10th+1 Intellect, +1 Dexterity1d10
11th+1 Intellect, +1 Dexterity, +2 Ranged Attack, +2 Perception (Visual)Shot on the Run, Vital Strike, Ranged Melee
12th+1 IntellectRicochet, Skill Monkey
13thAlter SizeRare
14th+1 Intellect, +4 Ranged Attack, +4 Perception (Visual)True Strike
15th+1 IntellectReturning
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Ranged Attack1d12Stasis
18th+1 Intellect, +1 DexterityGate, Invisibility
19th+1 Intellect, +2 Perception (Visual)Gate, Commune With Earth, Cleanse
20th+1 Dexterity, +1 Constitution, +1 Strength, +3 Perception (Visual), +20 Ranged Attack
Build Points Distribution

Starting Ability Scores
Strength 10, Dexterity 13, Constitution 11, Intellect 12, Sanity 10, Empathy 10

Level 1
BP: 12
Level One Bonus Feat: Tracker
SAL: Unlock Common [-5 BP]
General Feat: Stealthy [-4BP]
Spell: Unseen Servant [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
General Feat: Out of Sight [-4]
General Feat: Forgettable [-4]
General Feat: Untraceable [-4]
Ability Score: Dexterity [-1]

Level 3
BP: 13
General Feat: Night Stalker [-4]
Combat Feat: Weapon Proficiency (Ranged) [-4]
SD: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Feat: Rapid Shot
Spell: Ant Haul [-6]
Spell: Abundant Ammunition [-4]
Spell: Mend [-4]

Level 6
BP: 14
Spell: Luck [-6]
Ability Score: Intellect [-1]
Spell: Scry [-4]
Ability Score: Dexterity [-1]
Training: Ranged [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Acute Senses [-8]
Training: Ranged [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Magnetic Field
Unarmed Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Strength [-1]
Skill: Perception (Visual) [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Dexterity [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Combat Feat: Shot On the Run [-4]
Combat Feat: Vital Strike [-4]
Combat Feat: Ranged Melee [-4]
Skill: Stealth [-2]
Training: Ranged [-2]
Ability Score: Dexterity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Ricochet [-8]
Spell: Skill Monkey [-6]
Combat Feat: Improved Critical [-4]

Level 13
BP: 20
Bonus Spell: Alter Size
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: True Strike [-10]
Ability Score: Intellect [-1]
Training: Ranged Attack [-4]
Skill: Perception (Any) [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Returning [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Stasis
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Ranged [-8]

Level 18
BP: 24
Spell: Gate [-12]
Spell: Invisibility [-10]
Ability Score: Intellect [+1]
Ability Score: Dexterity [+1]

Level 19
BP: 25
Spell: Foresight [-10]
Ability Score: Intellect [+1]
Spell: Cleanse [-6]
Spell: Commune With Earth [-6]
Skill: Stealth

Level 20
BP: 26
Training: Ranged [-20]
Ability Score: Dexterity [-1]
Ability Score: Strength [-1]
Ability Score: Constitution [-1]
Skill: Perception (Visual) [-3]