Seraph

Seraph are humanoid serpents with fiery auras and six wings, two of which cover their eyes, two of which cover their feet, and two of which are used to fly. The seraph are from Thule and are well known for desiring nothing more than to gain knowledge about reality. Seraph worship a deity they call Sefir Rot which is a deity that is claimed to be omniscient and omnipresent. The seraph are not often found in cities for leisure but instead as tenants to libraries. Otherwise, they remain locked up in their studies researching the multiverse.

Statistics

Verse: Thule
Health Die:
1d12
Mana Die: 1d12
Physical Traits: Humanoid, Reptile, Wing
Defensive Traits: Scales (+2 to Physical Resistance), Aura (+2 to Spell Resistance)
Offensive Traits: Claw (1UD slashing), Bite (2UD piercing)
Spell Like Abilities: Mana Breath (Fire)
Size: Medium
Age: Fey
Vision / Hearing / Smell: Blind / Greater / Major
Special: Scent, Blind Sense
Languages: Common, Aklo
Gender: 100% intersex