Spells

Every Character is capable of casting magic in the form of mana. The amount of maana a character is able to cast depends on that character’s Mana Pool (MP) and is used by spells and magical abilities. Every Spell and magical ability has a Mana Cost (MC) that is depleted from the character’s MP when cast.
Some spells have a Mana Cost of 0 and are called Cantrips and can be cast without any cost but instead the caster must have at least 1 point still in their Mana Pool. If a Mana Pool does reach 0 then the caster then becomes Exhausted for one round after expending all magic. A Character can keep using magic if the Mana Pool is at 0 but doing so subtracts the amount used from their Constitution Score which risks passing out or even death. However, Cantrips cannot be cast if the Mana Pool is at 0 as their Constitution cannot be used for 0 Mana Cost.
Every spell also has a Spell Access Level that determines the complexity of the spell. Starting at level one, Characters only have access to Cantrips. In order to gain access to higher level spells they must spend the appropriate amount of Build Points to unlock them and each level must be unlocked in order and lower SAL spells cannot be skipped. See the Leveling System for more details about this.

Spell Access Level (SAL)Build Point (BP) Unlock Requirement
Cantrip
Common5
Uncommon10
Abnormal15
Rare20
Very Rare25

Many spells have a Spell Die (SD) that is used to calculate how much damage the spell deals to a target. Generally, each spell only has to have dice rolled for one thing in the spell. For every SD used in a spell, the MC of the spell increases by 2. Thus, 2 MC = 1SD for every spell. The more Mana that is spent in the spell, the more SD can be used. Just like Unarmed Die, the amount of damage that the Spell Die deals depends on if a Character has leveled up the damage by expending Build Points to unlock them. Starting at level one, all Characters deal 1d4 damage for their SD.

Spell Die (SD)Build Point (BP) Unlock Requirement
1d4
1d65
1d810
1d1015
1d1220

Whenever attacking with a spell the Character must make a Spell Attack that goes against the Spell Dodge. Spell Attacks are calculated by rolling a 1d20 and adding any Training Ranks the character has in Spell Attack plus their Sanity.

Spell Attack = 1d20 + Sanity Score + Spell Attack Training + Bonuses

If it meets or beats your opponents Spell Dodge then it hits the target. Damage is then rolled and calculated depending on the spell using the Spell Die (SD) plus any training in Spell Attack. The damage goes against the target’s Spell Resistance (SR) and the difference between the two is subtracted from the target’s Health Pool and the rest is dealt to their armor. The Spell Damage formula is:

Spell Damage = SD + Spell Attack Training Ranks + Bonuses

​The amount of Mana a spell costs also determines how long it takes for the spell to be cast. For every 10 MC spent on a spell the cast time is 1 Standard Action. Spells that cost more than this must be charged, uninterrupted, for more than one round or can be assisted by other spell casters who have the same spell. For example, a 20 MC spell will take 2 rounds for a caster to spend and use. However, another spell caster casting the same spell can split the cost and both can use 10 MC each to cast the same spell in one turn.
This group Mana sharing is sometimes required for higher cost spells. For example, if a spell cost 100 MC to cast then it will be impossible for lower level casters to cast it without the aid of multiple same level casters or a few higher leveled ones. Still yet, some spells are impossible to cast by only one caster and can have MCs in the thousands, making it required for multiple casters to cast the spell and split the cost between them. The MC can be split in any way so long the casters have enough Mana in their Mana Pool to be able to assist.

Spell Dice Check

Every spell has a Spell DC that can be calculated and are used for various things including crafting and calculations for other spells such as saves against spells or if a spell is being Nullified. The Spell DC is calculated by:

Spell DC = 10 + MC + Caster’s Level

Spell Range Types

Some spells attack multiple targets at once. For example, spells with a Cone, Line of Attack, or Area of Effect will hit multiple targets dealing the same effects and amount of damage to each target in its range.

  • Cone attacks starts from the caster and spreads out, doubling in width for every five feet it extends out. The player must roll a single spell attack roll and all targets in range whose Spell Dodge is lower than the spell attack roll are effected by the spell and all of its effects.
  • Line of Attack is the same as cone, except it reaches out in a single straight line and its width does not increase. Again, the player must roll a single spell attack roll and all targets in range whose Spell Dodge is lower than the spell attack roll are effected by the spell and all of its effects.
  • Area of Effect spells do not have a defined shape, but instead effect an area as large as the caster is capable of putting Mana into the spell and all targets within the spell’s area of effect range whose Spell Dodge is lower than the caster’s spell attack role are effected by the spell and all of its effects. Some of these spells may have a DC that can be overcome for the purpose of hardness or effectiveness.

Bloodlines provide affinities to a creature. Whenever a creature with a bloodline casts a Mana spell then the spell automatically gains the affinity of the caster’s bloodline. For example, a creature with a Shadow Bloodline that casts the spell “Mana Blast” will deal shadow damage in a Shadow Blast spell instead. In order to change the elemental type the caster would need to use the Cantrip “Mana Affinity” as other casters.

The Spell List & Casting Rules

The Spell List reveals many important things about the spell, starting with the Spell Name. Every spell has a minimum Mana Cost but not necessarily a maximum. What the MC determines is always defined in the spell’s description (the details of what the spell does and how to cast it), which is also listed on the Spell List.

The only cost that the spell list will show is the minimum and is typically presented as “>1” or something similar (sometimes it will say “See Chart” for spells that have Spell Charts, such as being based on size). This is errata for “1 MC or more” and it means that the minimum cost for this spell (to use the weakest form of it) costs only 1 MC, but that more Mana can be used to make the spell either have more effects or to deal more damage (increasing the SD) or even increasing the range, duration, or amount of targets affected by the spell.

For example, the spell Magic Missile is defined in its spell effect as “You shoot missiles of pure magic at a target and deal 1 SD of damage to them.” Just like the MC for the spell, this reveals the effect of what the minimum cost for this would do. The MC for Magic Missile is presented as “>2” and as the effect reveals, the MC is for the SD used in the spell. Anytime a spell uses a SD, 2 MC is automatically added to the minimum MC to cast the spell. If the player wanted to use another SD they would have to use 2 more MC making 2 SD for Magic Missile cost 4 MC.

Sometimes a spell has no SD in it and instead the amount of Mana used changes a different aspect. For example, Acute Senses has the MC increase the amount of time the spell lasts for. The MC for Acute Senses is listed as “>1” and the Effect states “…the effect lasts for 1 hour/MC” and the Spell Duration (how long a spell lasts for, covered below) is listed as “>1 hour” meaning “One hour or More for each MC”. In full this spell is explaining that for every 1 MC used on Acute Senses, the effect lasts for 1 hour. If 5 MC is used on this spell, the spell will last for 5 hours.

Lastly, the Mana Cost can represent multiple factors at once and the amount of Mana used can increase some aspects while not increasing other aspects. For example, the spell Mana Rain is listed as having a MC of “>3” and its Effect states both that “the size of the spell is a 5 feet in diameter/1 MC” and that “it deals 1SD of damage.” This means that the minimum of this spell deals 1 SD of damage while the cloud itself only has a diameter of 5 feet. If you wanted to increase the size of the cloud to 10 feet, which would be an additional 1 MC making the spell cost 4 MC total (2 for the 10 feet diameter and 2 for the 1 SD). Alternatively, you could increase the amount of damage the cloud does, and not its size, making it only 5 feet in diameter but deal 2 SD. In this case, the spell would cost 5 MC (1 for the 5 feet and 4 for the 2 SD). Of course either aspect or even both aspects of the spell could be increased and to any size or any amount of SD as you are able and willing to put into it.

Duration is how long a spell, once cast, will last for. Some spells have a duration that depends on the amount of MC is used while others either have a set amount of time are depend on how many levels the caster who cast the spell has and can be based on rounds, minutes, or even hours.

The Casting Time is how long it takes for a spell to be cast by the caster which includes prep and all actions required to perform the spell. Spells with a MC of 10 automatically take one action depending on the type of action the spell. For every 10 MC the spell requires 1 action and therefore can take multiple rounds to cast. Most spells require 1 Standard Action however, some may only be 1 Swift Action or even a Full Round Action (FRA) meaning they cannot make any other actions the turn they cast the spell except for an Instant Action. If any Actions other than Instant were already taken that turn then a FRA spell cannot be cast that turn.

The spell Range determines the maximum range that a spell can be cast to. Touch spells can only be cast by physically touching the intended target with a part of the caster’s body. Close spells have a maximum range of 30 feet and meant for small engagements involving a traditional party. Medium spells have a maximum range of 200 feet and is meant for large scale combat involving multiple parties across a field. Long spells have a maximum range of 500 feet and is meant for long range combat including sea or aerial combat involving multiple casters and even multiple armies. While Engaged In Combat, casters can only cast a spell up to their Visual Range regardless of the spell’s range and otherwise take a -2 penalty to Attack for every 5 feet after their visual range.

Deciphering Spells

Sometimes a Character will come across a magical text, spell book, or other magical writings that hold the formula or magical signature of a spell. In such scenarios the character is capable of learning spells from the texts by making a Spell Craft Check and overcoming the Decipher Spell DC.

Decipher Spell DC = 10 + Rarity Score

The Rarity Score is calculated from each rarity level as Common +5, Uncommon +10, Abnormal +20, Rare +25, and Very Rare +30.

If successful, the character will learn the new spell and can add it to their spell list. However, even if a character learns a spell they may not be able to cast it. For example, if the character only has access to Common spells but learns an Uncommon spell then they will have the knowledge of how to cast the spell but will not have the skill to and therefore be unable to cast it until they gain access to Uncommon spells.

Cantrip Spell Chart (2 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
Arcane InscriptionCantrip0No / No / No / No1 Swift ActionCloseConcentrationInscribe writing, runes, pictures, and more
Dancing LightCantrip0No / No / No / Yes1 Swift ActionCloseConcentrationCreate orbs of light that increases the light setting by one
Detect CurseCantrip0No / No / No / No1 Swift ActionVisionConcentrationDetect if something is cursed without specifics
Detect ManaCantrip0No / No / No / No1 Swift ActionVisionConcentrationDetect if something is magical or not without specifics
Detect PoisonCantrip0No / No / No / No1 Swift ActionVisionConcentrationDetect if something is poison(ed) or not without specifics
Detect ScryCantrip0No / Yes / No / No1 Swift ActionSelfConcentrationDetect if under the influence of Scry
Detect TechnologyCantrip0No / No / No / No1 Swift ActionVisionConcentrationDetect technology in visual range including traps hidden doors
Emotion AffinityCantrip0No / Yes / No / No1 Swift ActionSelfConcentrationHave “Mana” spells gain affinity damage and/or effects
Mana AffinityCantrip0No / Yes / No / No1 Swift ActionSelfConcentrationHave “Mana” spells gain affinity damage and/or effects
Magic FieldCantrip0No / No / No / NoFull Round ActionSelfConcentrationTurn any spell that can be a rune into an area of effect spell
MessageCantrip0No / No / No / No1 Swift ActionVisionConcentrationWhisper a private message to a target within range
Minor IllusionCantrip0No / No / No / No1 Swift ActionCloseConcentrationCreate minor illusions such as basic items that cannot move
PrestidigitationCantrip0No / No / No / Yes1 Swift ActionCloseConcentrationCreate minor magical tricks that alter visual aspects
SingsongCantrip0No / Yes / No / No1 Swift ActionCloseConcentrationCreate musical notes that surround target
Unseen ServantCantrip0No / Yes / No / No1 Swift ActionCloseConcentrationCreate a magical force that performs mundane tasks
Common Spell Chart (4 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
Abundant AmmunitionCommon>1No / Yes / No / No1 Standard ActionTouch1 round / levelReplenish non-magical ammunition each round
AgonizeCommon>2No / Yes / No / Yes1 Standard ActionTouchConcentrationDeals 1 SD nonlethal, Sanity Save, perform a single task
AlarmCommon>1No / Yes / Yes / No1 Standard ActionTouch1 hour / levelSet invisible alarm on solid 5 foot surface
Alter ColorCommonSize ChartYes / Yes / Yes / Yes1 Standard ActionClose1 hour / levelChange the color or color pattern of a chosen target
Alter StenchCommonSize ChartYes / Yes / Yes / Yes1 Standard ActionClose1 hour / levelChange the smell of a chosen target
Animate DeadCommonSize ChartNo / Yes / Yes / Yes1 Standard ActionClose1 hour / levelAnimate the corpse or skeleton of a target
AphasiaCommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget cannot understand any language or communication
Basic TelekinesisCommonMass ChartNo / Yes / Yes / Yes1 Standard ActionClose1 round / levelLift targets 10 feet off of the ground
Commune With BeastsCommonSize ChartYes / Yes / No / No1 Standard ActionVisual1 minute / levelCommunicate with animals in their native language
Commune With CorpseCommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 minute / levelCommunicate with a corpse or skeleton
Commune With PlantsCommonSize ChartYes / Yes / No / No1 Standard ActionVisualConcentrationCommunicate with plants within range
Comprehend LanguagesCommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget can understand any verbal, written, or sign language
CureCommon>2Yes / Yes / No / Yes1 Standard ActionCloseInstantHeal 1SD to target
Feather FallCommonMass ChartYes / Yes / Yes / Yes1 Swift ActionLong1 round / levelTarget gains the glide ability
Force PushCommonSee DescriptionNo / Yes / Yes / Yes1 Standard ActionLongInstantCreate a force that can push, pull, and deal damage
Glitter DustCommon>1No / Yes / No / Yes1 Standard ActionClose1 round / levelCover a 5 foot square area in sparkling glitter dust
HasteCommonMass ChartYes / Yes / Yes / Yes1 Standard ActionTouch1 round / levelGain additional actions and bonuses to various stats
High JumpCommonMass ChartYes / Yes / Yes / No1 Swift ActionTouch1 round / levelGain a jump height equal to Base Move Speed
Increase SpeedCommonMass ChartYes / Yes / Yes / Yes1 Standard ActionTouch1 round / levelIncrease Base Speed by 10
Magic ArmorCommon>1No / Yes / Yes / Yes1 Standard ActionTouch1 round / levelTarget gains a +1 bonus to their PR
Mana AugmentationCommonVariesYes / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget gains a trait from the Mana Augmentation Trait List
Mana BallCommonSee DescriptionNo / Yes / Yes / Yes1 Standard ActionMediumInstantCreate balls of mana that deal 1 SD that can be launched
Mana BeamCommon>3No / Yes / Yes / Yes1 Standard Action5 feet + LineInstantCreate a line of mana that deals 1 SD to targets in range
Mana BreathCommon>3No / Yes / Yes / Yes1 Standard Action5 feet + ConeInstantCreate a cone of mana that deals 1 SD to targets in range
Mana ChargeCommon>2No / Yes / No / No1 Standard ActionTouch1 round / levelWeapon is charged with mana to deal an additional 1 SD
Mana HaloCommon>1No / No / Yes / No1 Standard ActionTouch>1 roundTarget receives a halo that does various effects based on their Mana Affinity
Mana MissileCommon>2No / Yes / No / Yes1 Standard ActionLongInstantCreate missiles of mana that deal 1 SD to targets
Mana Natural AttackCommon>2Yes / Yes / No / No1 Standard ActionTouch1 round / levelTarget’s Natural Attacks deal an additional 1 SD
Mana RecoilCommon>2No / Yes / No / No1 Standard ActionTouch1 round / levelTouch target deals recoil damage when attacked
Mana TentacleCommon>2No / Yes / No / No1 Standard ActionMedium1 round / levelCreate a tentacle of mana that grapples a target
Mana WallCommon>1No / Yes / Yes / No1 Standard ActionLong1 round / levelCreate a wall of mana that provides protection or a bridge
MendCommonSize ChartNo / No / No / Yes1 Standard ActionTouchInstantRemove the broken condition from an object
NullifyCommon>1Yes / Yes / Yes / Yes1 Standard ActionCloseInstantDeactivate a spell whose Spell DC is less than the MC used
Obscuring MistCommon>1No / Yes / Yes / Yes1 Standard ActionLong1 round / levelCreate mist that grants concealment and lowers light setting
RestoreCommonSize ChartYes / No / Yes / Yes1 Standard ActionCloseInstantRemove one status effect from a target
ScryCommonVariesNo / Yes / No / No1 Standard ActionVaries>1 roundSee any known target or location depending on how far it is
Share SensesCommonSize ChartNo / Yes / No / No1 Standfard ActionTouchConcentrationShare senses with another creature
Shield MagicCommon>1No / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget gains a +1 bonus to their SR
SlowCommonMass ChartYes / Yes / Yes / Yes1 Standard ActionTouch1 round / levelTarget is staggered and has penalties to various stats
SpitCommon>2No / No / No / No1 Standard ActionThrowInstantLaunch Tiny objects from mouth dealing 1 SD damage
Summon Mana EidolonCommonVariesNo / Yes / Yes / No1 Standard ActionCloseSee DescriptionCreate an Eidolon using the Eidolon Traits List
WoundCommonSize ChartYes / Yes / No / Yes1 Standard ActionClose1 round / levelInflict one of the listed status effects to a target
Uncommon Spell Chart (4 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
Alter ObjectUncommonSize ChartNo / Yes / No / Yes1 Standard ActionClose1 hour / levelCreate an illusion that makes an object look like another object
Animate ObjectUncommonSize ChartNo / Yes / Yes / Yes1 Standard ActionClose1 round / levelInanimate objects become animated to perform tasks or attack
Ant HaulUncommon>1Yes / Yes / No / No1 Standard ActionTouch1 hour / levelTarget’s carrying capacity increases
AwakenUncommonSize ChartYes / Yes / No / Yes1 Standard ActionCloseInstantWake a target up from sleeping, magical or otherwise
BlinkUncommonSize ChartYes / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget gains a 20% miss chance against attacks
Bone SplinterUncommon>2Yes / Yes / No / Yes1 Standard ActionCloseConcentrationDeal 1 SD damage, Sanity Save or become Distracted
CleanseUncommonSize ChartYes / Yes / No / Yes1 Standard ActionCloseInstantCleanse one target of disease, filth, or other natural contamininats
Commune With EarthUncommon>1No / No / No / No1 Standard ActionTouchConcentrationCommune with the earth to gain knowledge
Commune With SpiritsUncommon>5No / No / No /NoFull Round ActionSelfConcentrationChannel spirits to communicate with them
Create ThrallUncommonSize ChartNo / Yes / Yes / Yes1 Standard ActionTouch1 hour / levelCreate an undead thrall companion
Dimension DoorUncommonSize ChartNo / Yes / No / No1 Standard ActionTouchSee DescriptionTravel through dimensions to locations, Sanity Save or Sanity damage
Environmental AffinityUncommonSize ChartYes / Yes / No / Yes1 Standard ActionLong1 round / levelTarget gains an affinity based on the environment
Force ConstructUncommon>2 + SizeNo / Yes / Yes / Yes1 Standard ActionCloseConcentrationCreate force constructs of any objects known, can deal 1 SD damage
HackUncommon>1No / No / No / Yes1 Standard ActionCloseInstantHack into any lock or passcode
InspireUncommon>1Yes / Yes / No / Yes1 Standard ActionClose1 round / levelProvides a +1 to all saves
JinxUncommonSize ChartYes / Yes / No / Yes1 Standard ActionMedium1 round / levelWhen rolling a 1d20, roll two and take the worst result
Lore MonkeyUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget gains a temporary +5 to one Knowledge
LuckUncommonSize ChartYes / Yes / No / Yes1 Standard ActionMedium1 round / levelWhen rolling a 1d20, roll two and take the best result
Magical DarknessUncommon>1No / Yes / Yes / Yes1 Standard ActionLong1 round / levelCover 1 foot square area in darkness making creatures blind
Mana FallUncommon>3 No / No / Yes / No 1 Standard Action Close1 round / levelCreate a waterfall of mana that deals 1 SD damage or used to slide down
Mana GeyserUncommon>3No / Yes / Yes / No1 Standard ActionClose1 round / levelCreate a geyser of mana that deals 1 SD damage or lifts objects
Mana RainUncommon>3 +No / Yes / Yes / No1 Standard ActionLong1 round / levelCover a 1 foot square area in mana rain dealing 1 SD damage
Mana WalkUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget can walk on terrain based on their Mana Affinity
Mana WeaponUncommonSee DescriptionNo / No / Yes / No1 Standard ActionSelf1 round / levelCreate a weapon made of mana that deals SD for damage
Perfect FitUncommonSize ChartNo / Yes / Yes / No1 Standard ActionTouch1 hour / levelA single set of clothing or armor is altered to perfectly fit a target
Read MindUncommonSize ChartNo / No / No / No1 Standard ActionLongInstantGain information from a single target’s mind
ReflectUncommonSize ChartNo / Yes / No / No1 Standard ActionTouch1 round / levelTouched target reflects a ranged spell at another target
RustUncommonSize ChartNo / Yes / No / Yes1 Standard ActionTouch1 round / levelTarget item, weapon, or armor becomes fragile
Shape ElementUncommonSize ChartNo / No / Yes / No1 Standard ActionClose1 minute / levelConjure an element into the shape of any known object
Shape FoodUncommonSize ChartNo / No / Yes / No1 Standard ActionClose1 minute / levelShape food into any basic object or shape known
Shield OtherUncommon>1No / Yes / Yes / No1 Standard ActionClose1 round / MCProtect another target from harm
Silent ImageUncommonSize ChartNo / Yes / Yes / No1 Standard ActionMedium1 round / levelCreate an illusion that cannot move or make sounds
Skill MonkeyUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget gains a temporary +5 to one Skill
SleepUncommonSize ChartYes / Yes / No / Yes1 Standard ActionClose1 round / levelPut one target to sleep
Smoker’s LungUncommonSize ChartYes / Yes / No / Yes1 Standard ActionTouch1 hour / levelTarget can breathe volcanic ash and smoke but cannot breathe air
Stone LaunchUncommon>3No / No / Yes / No1 Standard ActionCloseInstantLaunch a target into the air dealing 1 SD damage plus fall damage
String ShotUncommon>1No / Yes / No / Yes1 Standard ActionLong1 round / levelCreate a string of web that can grapple targets or used to swing
Trained MonkeyUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget gains a temporary +5 to one Training
TremorUncommon>1No / No / Yes / No1 Standard ActionMedium1 round / level1 foot of ground trembles causing targets to be prone
TonguesUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelCreature is able to speak and understand any chosen language
Water BreathingUncommonSize ChartYes / Yes / No / No1 Standard ActionTouch1 hour / levelTarget can breathe under water but cannot breathe air
Weapon from TimeUncommonVariesNo / Yes / Yes / No1 Standard ActionSelf1 round / levelSummon a weapon from the time stream that is fragile
Zone of LiesUncommon>1No / Yes / No / No1 Standard ActionClose1 minute / levelAll targets within the area are incapable of telling the truth
Zone of NondetectionUncommon>1No / Yes / No / No1 Standard ActionClose 1 minute / levelAll targets within the area are immune to Scry
Zone of ProtectionUncommon>1No / Yes / No / No1 Standard ActionClose1 minute / levelChosen targets are unable to enter the area
Zone of SilenceUncommon>1No / Yes / No / No1 Standard ActionClose1 minute / levelAll targets within the area are incapable of making sounds
Zone of TruthUncommon>1No / Yes / No / No1 Standard ActionClose1 minute / levelAll targets within the area are incapable of telling lies
Abnormal Spell Chart (4 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
Acute SensesAbnormal>5Yes / Yes / No / Yes1 Standard ActionMedium1 minute / levelTarget has one chosen sense’s range increased by one category
Air SenseAbnormal>1Yes / Yes / No / No1 Standard ActionTouch1 round / levelTarget can sense objects and movement from vibrations in the air
Alter AgeAbnormal>5Yes / Yes / Yes / Yes1 Standard ActionLong1 round / levelTarget has their age category increased or decreased
Alter MassAbnormalSee DescriptionYes / Yes / Yes / Yes1 Standard ActionLong1 round / levelTarget has their mass category increased or decreased
Alter SizeAbnormalSee DescriptionYes / Yes / Yes / Yes1 Standard ActionLong1 round / levelTarget has their size category increased or decreased
Arrow of TimeAbnormalSize ChartNo / Yes / No / Yes1 Standard ActionClose1 round / levelTarget is treated as if 1 round more has passed
Attract / RepelAbnormalSee DescriptionNo / Yes / No / NoFull Round ActionLong1 round / levelCreatures are attracted to or repelled by chosen targets
Counter ScryAbnormal10No / Yes / No / No1 Standard ActionSelf>1 roundWhen aware of being under Scry, view the source of it
Drystan’s EmbraceAbnormal10No / Yes / Yes / Yes1 Standard ActionClose1 round / levelTouch attack to make the target absorb damage done to nearby creatures
GlitchAbnormal>1No / No / No / Yes1 Standard ActionCloseInstantDisable a technological device
Health DrainAbnormal>1No / Yes / No / Yes1 Standard ActionCloseInstantDrain HP from one target and give it to another target
HematurgyAbnormalSize ChartYes / Yes / No / Yes1 Standard ActionClose1 round / levelSpells target casts are drained from HP instead of MP
HexAbnormal>5Yes / Yes / No / Yes1 Standard ActionClose1 round / levelTarget has a -1 penalty to all stats
Hindered SensesAbnormal>5Yes / Yes / No / Yes1 Standard ActionMedium1 round / levelTarget has one chosen sense’s range decreased by one category
Inflict InsanityAbnormalInsanity ChartYes / Yes / Yes / Yes1 Standard ActionClose1 round / levelTarget is inflicted with an insanity based on the Insanity Chart
Jamais VuAbnormalSize ChartYes / Yes / Yes / Yes1 Standard ActionMedium1 roundTarget forgets previous action and repeats it
LevitateAbnormalMass ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget gains levitation allowing them to ignore terrain conditions
Magic DrainAbnormal>1No / Yes / No / Yes1 Standard ActionCloseInstantDrain MP from one target and give it to another target
Magic LockAbnormal>1No / Yes / Yes / No1 Standard ActionTouch>1 hourCreate a magic lock that prevents objects and doors from opening
Magic ScanAbnormalSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelTarget can see magical auras and know the SAL and amount of MC used
Magnetic FieldAbnormal>1No / Yes / Yes / No1 Standard ActionLong1 round / levelCreate a magnetic field that repels metal objects
Mana BoltAbnormal>2No / Yes / Yes / Yes1 Standard ActionLongInstantCause a bolt of mana to strike a target dealing 1 SD, causes deafness
Mana RingAbnormal>2 + Size Chart + >1No / No / Yes / No1 Standard ActionLong>1Create a ring of mana on a target that deals 1 SD of damage
Mana SuitAbnormalSize ChartNo / No / Yes / No1 Standard ActionTouch1 round / levelCreate a suit of armor made of mana providing a +2 to PR
Mana TornadoAbnormal>3 + SizeNo / Yes / Yes / Yes1 Standard ActionMedium1 round / levelCreate a tornado of mana that deals 1 SD and is impassable
Mana TrapAbnormal>2No / Yes / Yes / No1 Standard ActionClose1 hour / levelCreate a trap of mana that grapples a target and deals 1 SD damage
Mana WebAbnormal>2 + Size ChartNo / Yes / Yes / Yes1 Standard ActionClose1 round / levelCreate a web of mana that traps a target making them helpless
Perfect ArmorAbnormalSize ChartNo / No / No / No1 Standard ActionTouch24 hoursTarget is immune to a single physical attack
Perfect ResistAbnormalSize ChartNo / No / No / No1 Standard ActionTouch24 hoursTarget is immune to a single magical attack
ProtectAbnormal>1Yes / Yes / No / Yes1 Standard ActionClose1 round / levelGain +1 to Dodges
PurifyAbnormalSize ChartYes / Yes / No / Yes1 Standard ActionCloseInstantPurify one target from poison, radiation, or other artificial contaminates
QuicksandAbnormal>1No / No / Yes / No1 Standard ActionClose1 round / levelGround becomes quicksand and targets in area begin to sink
RicochetAbnormal>2No / Yes / No / No1 Standard ActionTouch1 round / levelTouched target is capable of ricocheting off of adjacent targets
Shape TerrainAbnormal>1No / No / No / No1 Standard ActionLong1 round / levelShape the terrain to perform ranged CMB
Spider ClimbAbnormalSize ChartYes / Yes / Yes / No1 Swift ActionTouch1 round / levelTarget can climb any solid surface at their Climb Speed
SunderAbnormalSee DescriptionNo / Yes / No / Yes1 Standard ActionTouchInstantTouched target gains the broken condition
TelepathyAbnormalSize ChartNo / No / No / No1 Swift ActionLongConcentrationCreate a telepathic link with a target
Transmute AffinityAbnormalSee DescriptionNo / No / No / No1 Standard ActionLongInstantTransmute one affinity into a different one
Tremor SenseAbnormal>1Yes / Yes / No / No1 Standard Actiontouch1 round / levelTarget vibrates the ground to sense nearby objects
VertigoAbnormalSize ChartYes / Yes / No / Yes1 Standard ActionClose1 round / levelTarget is treated as if on difficult terrain and considered flanked
Wall RunAbnormalSize Chart Yes / Yes / Yes / No 1 Swift ActionTouch1 round / levelTarget can run on any solid surface but must remain moving
Water SenseAbnormal>1Yes / Yes / No / No1 Standard ActionTouch1 round / levelTarget can sense objects and movement while in liquids
Rare Spell Chart (4 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
Alter WeatherRare>1No / Yes / Yes / Yes1 Standard ActionLong1 round / levelAlter weather conditions
AnnihilationRareSize ChartNo / Yes / No / No1 Standard ActionTouch1 round / levelIf target’s HP reaches 0, their body and all their gear turn to dust
AnonymousRare>1Yes / Yes / No / No1 Standard ActionTouch>1 roundCreatures do not remember interactions with target
BreathlessRareSize ChartYes / Yes / No / Yes1 Standard ActionTouch1 hour / levelTarget does not need to breathe
CharmRareSize ChartYes / Yes / Yes / Yes1 Standard ActionClose1 round / levelTarget becomes friendly and susceptible towards caster
Control Mana ElementRare>1No / Yes / No / No1 Standard ActionLongConcentrationTarget controls nearby elements depending on Mana Affinity
DecomposeRareSize ChartNo / Yes / No / No1 Standard ActionTouchInstantCause a corpse to rot and decompose
EncourageRare>1Yes / Yes / No / Yes1 Standard ActionClose>1 roundTarget gains +1 to all Attacks for 1 round
FlyRareMass ChartYes / Yes / Yes / No1 Standard ActionClose1 round / levelTarget gains a Fly Speed
ForesightRare>1No / Yes / No / No1 Standard ActionTouch>1 roundTarget can reroll any one dice roll but must take the new result
Future StrikeRareSee DescriptionNo / No / No / No1 Standard ActionLongSee DescriptionCast a delayed spell to activate in the future
Health SightRare>1Yes / Yes / No / No1 Standard ActionTouch>1 roundTarget can see how much HP a creature or Ride has
InvisibilityRareSize ChartYes / Yes / Yes / Yes1 Standard ActionClose1 round / levelTarget is turned invisible
Magic SightRare>1Yes / Yes / No / No1 Standard ActionTouch>1 roundTarget can see how much MP a creature or Ride has
Mana BlastRare>3No / Yes / Yes / No1 Standard Action5 ft +InstantCreate an area of effect blast that deals 1 SD
Mana BloodlineRareSize ChartNo / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget gains a mana bloodline based on their Mana Affinity
Mirror ImageRareSize ChartYes / Yes / No / No1 Standard ActionTouch1 round / levelAssume the identical identity of another humanoid creature
Plastic BodyRareSize ChartYes / Yes / No / No1 Standard ActionClose1 round / levelTarget becomes elastic and stretchy and can be molded
ReturningRareMass ChartNo / Yes / No / No1 Standard ActionTouch1 round / levelTarget flies back to caster’s free hand when separated
RevileRareSize ChartYes / Yes / Yes / Yes1 Standard ActionClose1 hour / levelTarget becomes unfriendly and resistant towards caster
ReviveRareSize ChartNo / Yes / Yes / No1 StandardCloseInstantRevive a corpse back to life that has died within 1 day
See InvisibilityRareSize ChartYes / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget is capable of seeing invisible targets
Sonic ShriekRare>3No / No / Yes / Yes1 Standard ActionCloseInstantCreate a loud shriek that deals 1 SD and deafens and stuns
Soul StealRareMass ChartNo / Yes / Yes / Yes1 Swift ActionMediumInstantTransfer the soul of a slain target into an object
StasisRareSize ChartNo / Yes / Yes / Yes1 Standard ActionClose1 round / levelTarget becomes frozen in time and loses all actions and is helpless
SuffocateRare>1No / Yes / Yes / Yes1 Standard ActionLong>1 roundSuffocate a target
SustenanceRareSize ChartYes / Yes / No / No1 Standard ActionTouch24 hoursTarget does not need to eat or drink for one day
TelekinesisRareSee DescriptionNo / Yes / No / Yes1 Standard ActionLongConcentrationControl targets using telekinesis
TeleportRareTeleport ChartNo / Yes / Yes / Yes1 Standard ActionCloseInstantTarget teleports to a designated spot
True StrikeRareSize ChartYes / Yes / No / No1 Swift ActionTouch1 roundMake a single attack that automatically hits its target
Vision of the PastRareSize ChartNo / Yes / No / No1 Standard ActionTouchInstantSee the history of a touched object or item
WardRare>1No / Yes / Yes / No1 Standard ActionLong1 hour / levelChosen area is warded from all except chosen targets
Very Rare Spell Chart (4 BP)
Spell NameSALMana CostPotion / Rune / Scroll / WandCast TimeRangeDurationDescription
All-foodVery RareMass ChartNo / Yes / Yes / No1 Standard ActionClose1 hour / levelTurn nonliving targets into food
Anthropomorphic AnimalVery RareSize ChartYes / Yes / Yes / Yes1 Standard ActionTouch1 minute / levelTurn a creature into a humanoid version that can speak and use items
Astral ProjectionVery RareSize ChartNo / No / No / No1 Standard ActionTouch1 round / levelTarget’s spirit leaves their body
ConjurationVery RareSize ChartNo / Yes / Yes / No1 Standard ActionVariesInstantConjure any known item or creature that the caster can Scry
Create Pocket DimensionVery Rare>1No / Yes / Yes / NoFull Round ActionClose1 hour / levelCreate a pocket dimension that is accessed by chosen targets
Curse RuneVery RareSee DescriptionNo / No / No / No1 Standard ActionSee DescriptionSee DescriptionCurse runes while creating them
DisintegrateVery Rare>5 + Size ChartYes / Yes / Yes / Yes1 Standard ActionCloseInstantFortitude Save or killed, otherwise 1SD Constitution damage
EarthquakeVery Rare>3No / No / Yes / No1 Standard ActionMediumInstantGround shakes dealing 1SD area of effect, Dexterity Save or prone
Erase From TimeVery Rare>1 + Size ChartNo / Yes / Yes / Yes1 Standard ActionTouch>1 secondTarget is erased from all of existence
FissureVery Rare>1No / No / Yes / No1 Standard ActionMediumInstantGround opens up and swallows targets
FusionVery RareSize ChartNo / Yes / Yes / NoFull Round ActionTouch1 round / levelTwo or more creatures fuse into one creature and share stats
GateVery RareSee DescriptionNo / Yes / Yes / No1 Standard ActionClose1 round / levelCreate a wormhole to travel to a known location
Illusory RealityVery Rare>1No / Yes / Yes / No1 Standard ActionLong1 minute / levelReality is distorted by illusions that warp it
ImprisonmentVery RareSize ChartNo / Yes / Yes / NoFull Round ActionClose1 round / levelImprison a target inside a pocket dimension
Mana BodyVery RareSize ChartYes / Yes / Yes / No1 Standard ActionTouch1 round / levelTarget’s body gains a Mana Affinity
PermanencyVery RareSee DescriptionNo / No / No / No1 Standard ActionTouchSee DescriptionWhen making a rune, make it permanently active
Phantasmal KillerVery Rare>5Yes / Yes / Yes / Yes1 Standard ActionCloseInstantSanity Save or 1SD Sanity Damage, otherwise shaken
PolymorphVery RareSee Description Yes / Yes / Yes / Yes 1 Standard Action Touch1 round / levelTurn a creature into another creature
PossessVery RareSize ChartNo / Yes / Yes / No1 Standard ActionClose1 round / levelWill Save or the caster possesses the target’s body
Prophetic VisionVery RareSize ChartNo / No / No / NoFull Round ActionSelf24 hoursOnce a day, prevent a single event
ReincarnateVery RareSize ChartNo / Yes / Yes / No1 Standard ActionTouchInstantReincarnate one target into a new race when they die
ResistanceVery Rare>1Yes / Yes / No / Yes1 Standard ActionClose1 round / levelTarget gains +1 to Resistances
Reverse GravityVery Rare>5No / Yes / Yes / No1 Standard ActionLong1 round / level5 foot square has gravity reversed making targets helpless
Self-DestructVery RareSee DescriptionNo / No / No / NoFull Round ActionSee DescriptionSee DescriptionCaster’s body explodes dealing 1SD x3 radioactive damage
Soul SplitVery Rare10 +No / Yes / No / No1 Standard ActionTouch1 round / levelSplit target’s soul into other targets
Soul SwapVery RareSize ChartNo / Yes / Yes / No1 Standard ActionTouch1 hour / levelHave the souls of two creatures swap bodies
VulnerabilityVery Rare>1 Yes / Yes / No / Yes 1 Standard Action Close1 round / level Target gains -1 Vulnerability to damage for 1 round
Warp WorldVery Rare>1 No / Yes / No / No 1 Standard ActionLong1 round / levelWarp reality to change the environment
WishVery RareSee DescriptionNo / Yes / Yes / No1 Standard ActionVariesInstantCaster can have a single wish granted as per the Wish Rules
Zone of NullVery Rare>1No / Yes / No / No1 Standard ActionClose1 minute / levelAll spells and magic items within the zone cannot be used