Technomancer

The Technomancer influences and controls technology by using mana granting them magical access to technological and other artificial sources.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Mana Affinity [Electricity], Mana Missile, Detect TechnologyCommon
2nd+1 SanityAbundant Ammunition, Magic Field, Mend, Detect Mana
3rd1d6Increase Speed, Mana Charge
4th+1 IntellectPrestidigitationUncommon
5thAnt Haul, Mana Weapon, Wound, Alarm
6th+1 Intellect, +1 Sanity, +2 Spell Attack Mana Walk, Mana Augmentation
7thAbnormal
8th+1 Intellect, +6 Spell AttackGlitch
9th+1 Dexterity, +1 Sanity, +1 Intellect, +1 Constitution, +2 Craft1d8Magic Lock
10th+1 Intellect, +1 Sanity1d10
11th+1 Intellect, +1 Sanity, +2 Spell Attack, +2 CraftMana Suit, Mana Wall
12th+1 IntellectSunder, Force Construct, Mana Recoil
13thMana TrapRare
14th+1 Intellect, +4 Spell Attack, +4 CraftReturning
15th+1 IntellectMana Blast
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Spell Attack1d12Animate Object
18th+1 Intellect, +1 SanityPermanency, True Strike
19th+1 Intellect, +2 Perception (Visual)Plastic Body, Curse Rune
20th+1 Dexterity, +1 Constitution, +1 Sanity, +3 Craft, +20 Spell Attack
Build Points Distribution

Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Electricity]
SAL: Unlock Common [-5 BP]
Spell: Mana Missile [-4 BP]
Spell: Detect Technology [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
Spell: Abundant Ammunition [-4]
Spell: Magic Field [-2]
Spell: Mend [-4]
Spell: Arcane Inscription [-2]
Ability Score: Sanity [-1]

Level 3
BP: 13
Spell: Increase Speed [-4]
Spell: Mana Charge [-4]
SD: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Spell: Ant Haul
Spell: Mana Weapon [-6]
Spell: Wound [-4]
Spell: Alarm [-4]

Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Augmentation [-4]
Ability Score: Constitution [-1]
Training: Spell Attack [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Glitch [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Magic Lock
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Craft [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Suit [-8]
Spell: Mana Wall [-4]
Skill: Craft [-2]
Training: Spell Attack [-2]
Ability Score: Sanity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Sunder [-8]
Spell: Force Construct [-6]
Spell: Mana Recoil [-4]

Level 13
BP: 20
Bonus Spell: Mana Trap
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Returning [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Craft [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Mana Blast [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Animate Object
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]

Level 18
BP: 24
Spell: Permanency [-12]
Spell: True Strike [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]

Level 19
BP: 25
Spell: Plastic Body [-10]
Ability Score: Intellect [+1]
Spell: Curse Rune [-12]
Skill: Craft [-2]

Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Craft [-3]