Technomancer
The Technomancer influences and controls technology by using mana granting them magical access to technological and other artificial sources.
Level | Bonuses | Unarmed Die | Spell Die | Feats | Spells | SAL |
---|---|---|---|---|---|---|
1st | +1 Intellect | 1d4 | 1d4 | Mana Affinity [Electricity], Mana Missile, Detect Technology | Common | |
2nd | +1 Sanity | Abundant Ammunition, Magic Field, Mend, Detect Mana | ||||
3rd | 1d6 | Increase Speed, Mana Charge | ||||
4th | +1 Intellect | Prestidigitation | Uncommon | |||
5th | Ant Haul, Mana Weapon, Wound, Alarm | |||||
6th | +1 Intellect, +1 Sanity, +2 Spell Attack | Mana Walk, Mana Augmentation | ||||
7th | Abnormal | |||||
8th | +1 Intellect, +6 Spell Attack | Glitch | ||||
9th | +1 Dexterity, +1 Sanity, +1 Intellect, +1 Constitution, +2 Craft | 1d8 | Magic Lock | |||
10th | +1 Intellect, +1 Sanity | 1d10 | ||||
11th | +1 Intellect, +1 Sanity, +2 Spell Attack, +2 Craft | Mana Suit, Mana Wall | ||||
12th | +1 Intellect | Sunder, Force Construct, Mana Recoil | ||||
13th | Mana Trap | Rare | ||||
14th | +1 Intellect, +4 Spell Attack, +4 Craft | Returning | ||||
15th | +1 Intellect | Mana Blast | ||||
16th | +1 Intellect | Very Rare | ||||
17th | +1 Intellect, +8 Spell Attack | 1d12 | Animate Object | |||
18th | +1 Intellect, +1 Sanity | Permanency, True Strike | ||||
19th | +1 Intellect, +2 Perception (Visual) | Plastic Body, Curse Rune | ||||
20th | +1 Dexterity, +1 Constitution, +1 Sanity, +3 Craft, +20 Spell Attack |
Build Points Distribution
Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10
Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Electricity]
SAL: Unlock Common [-5 BP]
Spell: Mana Missile [-4 BP]
Spell: Detect Technology [-2]
Ability Score: Intellect [-1]
Level 2
BP: 13
Spell: Abundant Ammunition [-4]
Spell: Magic Field [-2]
Spell: Mend [-4]
Spell: Arcane Inscription [-2]
Ability Score: Sanity [-1]
Level 3
BP: 13
Spell: Increase Speed [-4]
Spell: Mana Charge [-4]
SD: Unlock 1d6 [-5]
Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]
Level 5
BP: 14
Bonus Spell: Ant Haul
Spell: Mana Weapon [-6]
Spell: Wound [-4]
Spell: Alarm [-4]
Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Augmentation [-4]
Ability Score: Constitution [-1]
Training: Spell Attack [-2]
Level 7
BP: 15
SAL: Abnormal [-15]
Level 8
BP: 15
Spell: Glitch [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]
Level 9
BP: 16
Bonus Spell: Magic Lock
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Craft [-2]
Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]
Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Suit [-8]
Spell: Mana Wall [-4]
Skill: Craft [-2]
Training: Spell Attack [-2]
Ability Score: Sanity [-1]
Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Sunder [-8]
Spell: Force Construct [-6]
Spell: Mana Recoil [-4]
Level 13
BP: 20
Bonus Spell: Mana Trap
SAL: Unlock Rare [-20]
Level 14
BP: 20
Spell: Returning [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Craft [-4]
Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Mana Blast [-10]
Roll Over BP: [+10]
Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]
Level 17
BP: 29
Bonus Spell: Animate Object
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]
Level 18
BP: 24
Spell: Permanency [-12]
Spell: True Strike [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]
Level 19
BP: 25
Spell: Plastic Body [-10]
Ability Score: Intellect [+1]
Spell: Curse Rune [-12]
Skill: Craft [-2]
Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Craft [-3]