Spell Access Level: Rare
Mana Cost: See Description
Potion / Rune / Scroll / Wand: No/Yes/No/Yes
Cast Time: 1 Standard Action
The caster can lift objects into the air using their mind. They must be able to maintain Concentration while doing so and can only lift targets into the air up to a distance equal to their Base Speed and moving the target takes a Move Action to do so. The amount of MC required to do this depends on the mass of the target. More than one object can be controlled at a time but the MC increases per object and the Concentration DC is equal to the Spell DC for each each object controlled combined.
Targets controlled this way can also be used as throw weapons that are launched up to the caster’s Base Speed with a telekinetic force at other targets and deals damage both to the target and the object. The amount of damage the thrown object deals is equal to 1 SD per 2 MC additionally used to toss the object which represents the amount of force used to throw the object. The thrown object deals bludgeoning damage for blunt objects and piercing damage for sharp objects. If the thrown object’s Hardness DC is overcome by the amount of damage it deals then the object breaks. Creatures lifted and thrown have the same damage dealt to them when slamming into other targets.
Alternatively, the caster can make ranged CMB attacks against creatures equal to the amount of MC used that goes against the creature’s CMD. This includes Grapple, Dirty Trick, Disarm, Drag, Bull Rush, Steal, Trip, Pin, Reposition, and Move. For every additional 5 MC over the target’s CMD the target is either moved an additional one 5 foot square or held for an additional round with a 1 round minimum if the MC meets the the target’s CMD.
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