Tremor
Spell Access Level: Uncommon
Mana Cost: >1
Potion / Rune / Scroll / Wand: No / No / Yes / No
Cast Time: 1 Standard Action
Range: Medium
Duration: 1 round / level
The caster causes the ground the shake making the affected area become difficult terrain. Targets within the affected area must make a Dexterity Save otherwise they fall prone. Objects within the effected whose hardness is less MC used in the spell gain the fragile condition or broken condition if already fragile including structures and vehicles. The area effect covers 1 foot for every 1 MC used.