Wealth & Trade


Depending on the time era, the standard of coin pieces used changes. As a result, items are priced as “currency pieces” or just “pieces (p)” for short. This does not necessarily mean that the era uses literal coins but instead indicates the standard for the currency. For example, modern eras may use notes or bills for their currency, while future eras use credits or digital currency. These standards simply help create consistency in order to make inflation between eras as smooth as possible. Regardless of era, a single physical currency piece (digital currency excluded, except for cards or chips) weighs .05 lbs.

Every Character has a Carrying Capacity for how much weight they can carry on them at one time. This carrying capacity is calculated by the Character’s Strength Score x 100. If a character exceeds this limit, they either must remove items already on them or their movement speed is automatically halved and they are unable to Swim, Climb, Fly, and Run.

Inflation standards: Copper is the standard for Prehistoric times, Nickel is the standard for Ancient times, Silver is the standard for Medieval times, Gold is the standard for Modern times, Platinum is the standard for Near Future times, and Rhodium is the standard for Far Future times.

Exchange ValueCopper piece (cp)Nickel piece(np)Silver piece (sp)Gold piece (gp)Platinum piece (pp)Rhodium piece (rp)
Copper piece (cp)11/101/1001/1,0001/10,0001/100,000
Nickel piece (np)1011/101/1001/1,0001/10,000
Silver piece (sp)1001011/101/1001/1,000
Gold piece (gp)1,0001001011/101/100
Platinum piece (pp)10,0001,0001001011/10
Rhodium piece (rp)100,00010,0001,000100101

Trade Goods & Poisons

Numerous types of traditional trade goods can be found while adventuring and sold at different markets or purchased for crafting. Trade goods are typically sold by the gram or pound although other amounts and prices can be used at the Verse Master’s discretion. Additionally, various poisons can be found and bought while adventuring.

Trade Goods

Price: 5 to 300 p/0.5 lbs.
Made from fermented fruits or grains, this substance has the effect of causing a mild sense of euphoria, reducing anxiety, and a general loosening of inhabitions. This is a Mildly addictive substance..

Price: 10 to 30 p/0.5 lbs.
A hard mineral substance produced by certain marine life and found underwater in oceans used for specific items and gear.

Price: 50 to 300 p/1 lb.
Hard fibrous material from trees or shrubs found in various environments that can be used for various materials and furniture. Examples: Ebony, Hathornite, Jet, Maple, Walnut, Cherry.

Price: 30 to 60 p/0.5 lbs.
The bones of animals used for various items and gear or ceremonies with the bones of specific creatures being more valued than others.

Price: 10 to 40 p/1 lb.
A solid substance composed of minerals that are used to manufacture a wide variety of goods. Examples: Slate, Silica, Quartz, Coal, Granite.

Price: 40 to 100 p/0.5 lbs.
A rare or exotic stone that is valued for its highly specific uses. Examples: Ruby, Sapphire, Emerald, Diamond, Amber, Obsidian

Price: 20 to 80 p/0.5 lbs.
A solid substance that is typically hard, malleable, fusible, and ductile made from refined minerals and can be used to manufacture a wide variety of goods including weapons and armor. Example: Iron, Bronze, Copper, Silver, Aluminum, Nickel, Brass.

Precious Metal
Price: 90 to 200 p/1 lbs.
Rare and exotic sources of metals valued for their highly specific uses. Examples: Photonite, Nanite, Nitinol, Palladium, Gold, Platinum, Orichalcum.

10 to 30 p/1 lbs.
A manufactured substance that can be molded and solidified into various goods.

Price: 10 to 50 p/1 lbs.
The harvested indigestible skin of animals that can be used to manufacture goods.

Price: 5 to 20 p/1 lbs.
A naturally occurring thread or filament used for textiles. Examples: Wool, Silk, Cotton, Hemp, Linen, Cashmere.

Synthetic Fiber
10 to 50 p/1 lbs.
Synthetic Fiber is a non-naturally occurring thread manufactured for use in textiles. Examples: Nano, Nylon, Polyester, Spandex, Olefin.

Price: 10 to 50 p/0.5 lbs.
A viscous fluid derived from various sources used to lubricate, provide an aroma, used as a sealant, or used to flavor a food. Examples: Petroleum, Peanut, Rose, Vegetable.

Price: 15 to 50 p/1 lbs.
A sediment that is mold able when wet and can be baked to craft various goods such as pottery, ceramics, and bricks

: 10 to 30 p/1 lbs.
The sweet and fleshy product of trees or similar plants that can be used as food. Examples: Oranges, Apples, Pears, Cherries, Strawberries.

Price: 10 to 30 p/1 lbs.
The plants or parts of plants used as food. Examples: Pumpkin, Zucchini, Carrots, Celery.

15 to 50 p/1 lbs.
The digestible portions of flesh from animals.

Price: 10 to 50 p/0.5 lbs.
Aromatic or pungent substances used to alter the flavor of food. Examples: Cinnamon, Garlic, Saffron, Salt, Pepper, Parsley.

Smoking Herbs
Price: 5 to 100 p/0.5 lbs.
certain amount of herbs are considered ideal for daily smoking, these herbs are smoked to get a feeling of relaxation. This is a Mildly Addictive substance.

Price: 30 to 300 p/0.5 lbs.
A beverage, herb, or other substance that causes euphoria and/or hallucinations is one trade good that can be very controversial. As these substances can be Highly addictive, some governments or organizations have laws against them.

Price: 10 to 200 p/0.5 lbs.
An substance that causes relaxation accompanied with lethargy and a numb feeling throughout the body is called a depressant. A depressant substance is considered a Moderately addictive substance and as such many governments and organizations have laws limiting or outlawing their use.

Price: 10 to 30 p/0.5 lbs.
These substances are ones that can be used to enhance the confidence, energy, or alertness of a character. These are Extremely addictive substances and have been outlawed in many governments and orgianizations.


Crimson Tree Root Poison
Cost: 250 p
Weight: .5 lbs
DC: 25
Rarity: Rare
After consumption, the poison causes the throat of a creature to seize up and strangle them causing the suffocating condition.

Death’s Kiss Poison
Cost: 500 p
Weight: .5 lbs
DC: 30
Rarity: Very Rare
After consumption, the poison slowly decays the creature internally dealing 1d4 Constitution damage every hour for 5 hours.

Desert Blossom Poison
Cost: 50 p
Weight: .5 lbs
DC: 15
Rarity: Common
After consumption, the poison inflicts sickness in the creature causing the sickened condition for 1d6 hours.

Ocean’s Tear Poison
Cost: 500 p
Weight: .5 lbs
DC: 30
Rarity: Very Rare
After consumption, the poison causes Mana clotting in the creature making them incapable of using Mana for 1d6 hours.

Orange Heart Poison
Cost: 100 p
Weight: .5 lbs
DC: 20
Rarity: Uncommon
After consumption, the poison causes the nerves to seize up causing paralysis in the creature for 1d4 hours.

Snow Berry Poison
Cost: 500 p
Weight: .5 lbs
DC: 30
Rarity: Very Rare
After consumption, the poison causes insanity to slowly creep in making the creature take 1d4 Sanity damage every hour for 5 hours.

Star Breath Poison
Cost: 50 p
Weight: .5 lbs
DC: 15
Rarity: Common
After consumption, the poison causes sleepiness in the creature causing them to sleep for 1d6 hours.