Witch

The Witch has a connection to the ethereal realm that allows them to communicate with spirits beyond the grave. They curse their enemies with hexes and enchanted cursed items that they create and bring their enemies to madness withering their souls away.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Mana Affinity [Ethereal], Mana Missile, Detect ManaCommon
2nd+1 SanityAgonize, Unseen Servant, Mana Beam, Arcane Inscription
3rd1d6Mana Tentacle, Mana Ball
4th+1 IntellectPrestidigitationUncommon
5thDual CasterJinx, Wound
6th+1 Intellect, +1 Sanity, +2 Spell Attack Fortune TellingCommune With Spirits
7thAbnormal
8th+1 Intellect, +6 Spell AttackHex
9th+1 Dexterity, +1 Sanity, +1 Intellect, +1 Constitution, +2 Enchant1d8Vertigo
10th+1 Intellect, +1 Sanity1d10
11th+1 Intellect, +1 Sanity, +2 Spell AttackDetect Curse, Detect Scry, Mana Walk, Scry
12th+1 IntellectCounter Scry, Mana Bolt, Commune With Beasts
13thLevitateRare
14th+1 Intellect, +4 Spell Attack, +4 EnchantWard
15th+1 IntellectSoul Steal
16th+1 IntellectVery Rare
17th+1 Intellect, +8 Spell Attack1d12Permanency
18th+1 Intellect, +1 SanitySoul Swap, Suffocate
19th+1 Intellect, +2 Perception (Visual)Mana Bloodline, Curse Rune
20th+1 Dexterity, +1 Constitution, +1 Sanity, +3 Enchant, +20 Spell Attack
Build Points Distribution

Starting Ability Scores
Strength 10, Dexterity 10, Constitution 11, Intellect 12, Sanity 13, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Ethereal]
SAL: Unlock Common [-5 BP]
Spell: Mana Missile [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
Spell: Agonize [-4]
Spell: Unseen Servant [-2]
Spell: Mana Beam [-4]
Spell: Arcane Inscription [-2]
Ability Score: Sanity [-1]

Level 3
BP: 13
Spell: Mana Ball [-4]
Spell: Mana Tentacle [-4]
Spell Die: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Spell: Mana Walk
Spell: Jinx [-6]
Spell: Wound [-4]
Combat Feat: Dual Caster [-4]

Level 6
BP: 14
Spell: Commune With Spirits [-6]
Ability Score: Intellect [-1]
General Feats: Fortune Telling[-4]
Ability Score: Sanity [-1]
Training: Spell Attack [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Hex [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Vertigo
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Enchant [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Sanity [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Detect Scry [-2]
Spell: Detect Curse [-2]
Spell: Mana Walk [-6]
Spell: Scry [-4]
Training: Spell Attack [-2]
Ability Score: Sanity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Mana Bolt [-8]
Spell: Counter Scry [-6]
Spell: Commune With Beasts [-4]

Level 13
BP: 20
Bonus Spell: Levitate
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Ward [-10]
Ability Score: Intellect [-1]
Training: Spell Attack [-4]
Skill: Enchant [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Soul Steal [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Permanency
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]

Level 18
BP: 24
Spell: Soul Swap [-12]
Spell: Suffocate [-10]
Ability Score: Intellect [+1]
Ability Score: Sanity [+1]

Level 19
BP: 25
Spell: Mana Bloodline [-10]
Ability Score: Intellect [+1]
Spell: Curse Rune [-12]
Skill: Enchant [-2]

Level 20
BP: 26
Training: Spell Attack [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Enchant [-3]