Eldritch Knight

The Eldritch Knight focuses on manipulation combat through unnatural means and distorts the very laws of physics to their will. They uses these abilities to boost their advantage in combat and to give their own weapons and armor the edge needed to win.

LevelBonusesUnarmed DieSpell DieFeatsSpellsSAL
1st
+1 Intellect
1d41d4Mana Affinity [Gravity], Mana Missile, Detect ManaCommon
2nd+1 DexterityFeather Fall, Magic Field, Mana Breath
3rd1d6Mana Tentacle, Mana Charge
4th+1 IntellectPrestidigitationUncommon
5thDual WielderDimension Door, Blink, Wound
6th+1 Intellect, +1 Constitution, +2 One HandedMana Walk, Mana Beam
7thAbnormal
8th+1 Intellect, +6 One HandedSpider Climb
9th+1 Dexterity, +1 Constitution, +1 Intellect, +1 Sanity, +2 Enchant1d8Wall Run
10th+1 Intellect, +1 Constitution1d10
11th+1 Intellect, +1 Dexterity +2 One Handed, +2 EnchantMana Ball, Mana Wall, Scry
12th+1 IntellectAlter Mass, Mana Fall, Mana Augmentation
13thAlter SizeRare
14th+1 Intellect, +4 One Handed, +4 EnchantInvisibility
15th+1 IntellectPlastic Body
16th+1 IntellectVery Rare
17th+1 Intellect, +8 One Handed1d12Reverse Gravity
18th+1 Intellect, +1 DexterityCreate Pocket Dimension, Sonic Shriek
19th+1 Intellect, +2 EnchantTeleport, Wish
20th+1 Dexterity, +1 Constitution, +1 Sanity, +3 Enchant, +20 One Handed
Build Points Distribution

Starting Ability Scores
Strength 10, Dexterity 13, Constitution 11, Intellect 12, Sanity 10, Empathy 10

Level 1
BP: 12
Level One Bonus Spell: Mana Affinity [Gravity]
SAL: Unlock Common [-5 BP]
Spell: Mana Missile [-4 BP]
Spell: Detect Mana [-2]
Ability Score: Intellect [-1]

Level 2
BP: 13
Spell: Feather Fall [-4]
Spell: Magic Field [-2]
Spell: Mana Breath [-4]
Spell: Arcane Inscription [-2]
Ability Score: Dexterity [-1]

Level 3
BP: 13
Spell: Mana Tentacle [-4]
Spell: Mana Charge [-4]
Spell Die: Unlock 1d6 [-5]

Level 4
BP: 13
SAL: Unlock Uncommon [-10]
Spell: Prestidigitation [-2]
Ability Score: Intellect [-1]

Level 5
BP: 14
Bonus Spell: Dimension Door
Spell: Blink [-6]
Spell: Wound [-4]
Feat: Dual Wielder [-4]

Level 6
BP: 14
Spell: Mana Walk [-6]
Ability Score: Intellect [-1]
Spell: Mana Beam [-4]
Ability Score: Constitution [-1]
Training: One Handed [-2]

Level 7
BP: 15
SAL: Abnormal [-15]

Level 8
BP: 15
Spell: Spider Climb [-8]
Training Spell Attack [-6]
Ability Score: Intellect [-1]

Level 9
BP: 16
Bonus Spell: Wall Run
Spell Die: Unlock 1d8 [-10]
Ability Score: Dexterity [-1]
Ability Score: Constitution [-1]
Ability Score: Intellect [-1]
Ability Score: Sanity [-1]
Skill: Enchant [-2]

Level 10
BP: 17
Ability Score: Intellect [-1]
Spell Die: Unlock 1d10 [-15]
Ability Score: Constitution [-1]

Level 11
BP: 18
Ability Score: Intellect [-1]
Spell: Mana Ball [-4]
Spell: Mana Wall [-4]
Spell: Scry [-4]
Skill: Enchant [-2]
Training: One Handed [-2]
Ability Score: Dexterity [-1]

Level 12
BP: 19
Ability Score: Intellect [-1]
Spell: Alter Mass [-8]
Spell: Mana Fall [-6]
Spell: Mana Augmentation [-4]

Level 13
BP: 20
Bonus Spell: Alter Size
SAL: Unlock Rare [-20]

Level 14
BP: 20
Spell: Invisibility [-10]
Ability Score: Intellect [-1]
Training: One Handed [-4]
Skill: Enchant [-4]

Level 15
BP: 21
Ability Score: Intellect [-1]
Spell: Plastic Body [-10]
Roll Over BP: [+10]

Level 16
BP: 32
SAL: Unlock Very Rare [-25]
Ability Score: Intellect [-1]
Roll Over BP: [+6]

Level 17
BP: 29
Bonus Spell: Reverse Gravity
Spell Die: Unlock 1d12 [-20]
Ability Score: Intellect [-1]
Training: Spell Attack [-8]

Level 18
BP: 24
Spell: Create Pocket Dimension [-12]
Spell: Sonic Shriek [-10]
Ability Score: Intellect [+1]
Ability Score: Dexterity [+1]

Level 19
BP: 25
Spell: Teleport [-10]
Ability Score: Intellect [+1]
Spell: Wish [-12]
Skill: Enchant [-2]

Level 20
BP: 26
Training: One Handed [-20]
Ability Score: Dexterity [-1]
Ability Score: Sanity [-1]
Ability Score: Constitution [-1]
Skill: Enchant [-3]